Games have long played a role in classrooms, but next month marks the launch of the first U.S. public school curriculum based entirely on game-inspired learning. Select sixth graders can look forward to playing video games such as "Little Big Planet" and "Civilization," as well as non-digital games ranging from role-playing scenarios to board games and card games.
But this goes beyond guiding your virtual settlers in "Oregon Trail" during classroom free time. The Quest to Learn (Q2L) school, based in Manhattan, hopes its guided approach can help students take on the role of explorers, mathematicians, historians, writers and evolutionary biologists.
"It is important to note that Quest is not a school where children spend their day playing commercial videogames," says the Q2L website. A look at the school's curriculum confirms a far more ambitious and hands-on approach to education -- after all, the school does abide by New York State education standards. The 20 to 25 students in each class, each equipped with a laptop, attend four 90-minute periods each day, rather than study individual subjects.
In one sample curriculum, students create a graphic novel based on the epic Babylonian poem "Gilgamesh," record their understanding of ancient Mesopotamian culture though geographer and anthropologist journals, and play the strategic board game "Settlers of Catan." Google Earth comes into play as a tool to explore the regions of ancient Mesopotamia.
Students may also play the evolution-inspired video game "Spore," but they get equally serious time with digital tools ranging from Maya 3D modeling to Adobe Flash. If anything, Q2L students may emerge as some of the most digitally savvy pupils of their peer group.
New York City education officials certainly hope that the school can represent the tip of a "transformative" revolution, according to Metropolis. Q2L will start with sixth graders and add a grade each year until it reaches the high school senior level.The school originated from the vision of a nonprofit called Institute of Play, and has support from Parsons School for Design. Financial backing to the tune of $1 million comes from donors such as the Gates Foundation, Intel, and the MacArthur Foundation, but New York City plans to take over funding by 2015.
That public money also means Q2L students must take the same math and reading tests as other New York students -- after all, school isn't purely a lark. But as we know here at PopSci, getting an education need not run counter to enjoyment.
[Metropolis via Examiner]
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i doubt this will be effective....and how much will this software cost?
Anybody who has ever played Little Big Planet knows that is is not only inspires creativity but challenges aptitude and problem solving skills at any age.
It is a positive thing to have video games entering into the classroom.
To the question based on cost, it will be less than the cost of a school book, but most likely will lead to a donation from the manufacturers if done properly.
This is interesting from the aspect that the video game culture and industry developed a lot the aspects of team collaboration and as well performance for highly interactive collaboration systems - not counting visual representations capabilities such as 3D physics and so on. In the traditional class course environment the collaboration can be restricted due to nature of the frameworks of collaboration used in classes - meetings, presentations, listening - not much unless you are really a good dreamer ( but not too much of a dreamer to loose the focus ). While the game playing gives a good immersive team experience I think the tools to change the game state reality can serve well as the asynchronous reasoning time experience - like the homework. The balance is important too - the play and build experience - which seems to align to the way most games are going anyways.
I recently started using jMonkeyEngine to code a prototype system that has some aircraft 3D view simulation. We are simply using the GameEngine API in this case and it is amazing how the modeling API allows us to be immersive to really feel the experience and get involved. Along the path to get to a cool point we should be facing lots of aspects of 3D, mathematics, physics, aircraft, flight, airports - a bunch of amazing things - demo of the cabin http://www.vimeo.com/6585059
Terrific article - This is an exciting development in education. We are long time advocates of using games as a learning tool and have a website with research and experiences from educators. GamesforEducators.com or www.g4ed.com. We also host a Games in Educator Forum at the Chicago Toy and Game Fair, www.chitag.com.
Love to have articles or posts from educators using games.
Mary Couzin
GamesforEducators.com
Chicago Toy and Game Fair
This is very interesting, from the medium of entertainment and gaming is now being implemented as a part of education. For me, video gaming is not all about getting fun and indulgence but can also be a process of learning at the same time.
"Select sixth graders can look forward to playing..."Civilization,"
...where they can learn the finer points of using Cavalry to slaughter Aztecs or reducing Dresden's population with Bombers. :)
Great! I just finished my thesis about this exact topic this year. Videogames in education can have a lot of benefits - like motivation, learning with the flow experience, freedom of experimenting etc. I know this article is also about regular board games aswell, but it all fits to the learning by action system. Good to see some new way of education, I'm awaiting future news about this project!
Great, yet another technology that will encourage more kids to be lazy. This better be for Elementary students only, kids who use this stuff in high school are going to be in for a huge shock when they go to college. You want kids to be motivated? Get a motivational speaker, get parents more involved in their child's school, in the long run it would be way more effective than sitting them down to play games all day, and would cost so much less. No wonder the drop out rate is so high!
Games are engaging and can help the students absorb knowledge better too.
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When I were I like play game very much, this school is very great.
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I found this article quite refreshing. As a professor and a (now retired) University department chairperson a colleague and I initiated two intertwined degree programs in game development in 2001 (A BFA in graphics/animation and a BS in game programming) at Shawnee State University. If one can put aside the "bad taste" of some of the poorer content in some entertainment games and focus on the medium itself perhaps we can see the attraction of using game technology as an educational delivery tool. Apply the same standard one would with books as a medium. It's not the paper or the cover that's a problem at times. It's the content. Immersive media can deliver content to most (some say all) learning styles simultaneously. This alone addresses large segments of young learners left marginalized by todays curricula focused on one or two learning styles. I personally have experienced students with pronounced learning differences that have resulted in serious reading issues who can pick up a very complex video game and learn it quickly and proficiently. Perhaps this is because they were able to stay focused because the learning style spread was right for them. Another element that is possible in this technology is the ability to network/coop with classmates via immersive media's voice and text software. Several major architectural degree programs now use virtual world technology such as Second Life where classes cooperatively design whole neighborhoods. We are quite fond of saying experience is the best teacher. Immersive media such as game and virtual world technologies allow us to package experiences with knowledge that allow students to learn by failing (in private) and then retrying new strategies until they find a solution. If we as educators can continue to develop high level content and experiences in a media where a far broader range of learners succeed then I, for one, am all for it.
Great, more fat kids just what we need.
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Interesting or not, this won't help the actual state of our society... this can't even be a positive thing. Regards, www.melissaanddougpuzzles.info
I'm not sure the children can be concentrate on studying the lesson
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good idia. i think that children must love it.
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Why didn’t they have this sort of inspired education when I was in school. Heck I was playing these type of strategy games already - if it had happened then I’m sure I would have graduated ahead of time!
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If a computer game cvan kjeep a young mind entertained more than a book can then I think it's a great idea. I think that it's important for the game to be a vessel for learning and not vice-versa!
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Cool!
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