An 11-year-old boy taps furiously on a laptop, blasting enemies as he weaves through a maze. They wipe him out before he can reach the end—game over. Frustrated, he opens the game’s programming window, adjusts the gravity setting, and this time bounds over the baddies. Victory!
This could be the future of American education, and that’s not necessarily a bad thing. The Quest to Learn school opened last September in Manhattan, welcoming the first class of sixth-graders who will learn almost entirely through videogame-inspired activities, an educational strategy geared to keep kids engaged and prepare them for high-tech careers.

With this in mind (and with MacArthur Foundation funding), three years ago Salen started the Institute of Play, a nonprofit collaboration of game designers and learning experts who create games to teach school material. After successful tests in city classrooms, the group worked with the New York City Department of Education to open Quest to Learn.
This year’s 72-student class is split into four groups that rotate through five courses during the day: Codeworlds (math/English), Being, Space and Place (social studies/English), The Way Things Work (math/science), Sports for the Mind (game design), and Wellness (health/PE). Instead of slogging through problem sets, students learn collaboratively in group projects that require an understanding of subjects in the New York State curriculum. The school’s model draws on 30 years of research showing that people learn best when they’re in a social context that puts new knowledge to use. Kids learn more by, say, pretending to be Spartan spies gathering intel on Athens than by memorizing facts about ancient Greece.

Salen has pilot studies to back up that risk; however, she won’t know if the school prepares kids for real-world success until the first class graduates. But Quest has already proved itself in one area: The kids love it. “It’s fun,” says student Nadine Clements. Her least favorite part of school? “Dismissal.”
Five amazing, clean technologies that will set us free, in this month's energy-focused issue. Also: how to build a better bomb detector, the robotic toys that are raising your children, a human catapult, the world's smallest arcade, and much more.


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for homework tonight class you will have to reach level 73.
For homework tonight class you will have to reach level 73.
Lmao that would be the life, I wish when I was in school thats what we had to do for home work. xD:
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I believe that video games might as well be used in schools now because kids relate to them so well and seem to be able to retain the information that it it requires for them to play them. Why not use this as a more enjoyable way for them to be educated?
Of course, you know there's going to be the counterargument that says that this is bad for the kids because the real world doesn't work like it does in video games. And then what will they do? They'll make the world more like video games. ;-)
This should be applied to to our politicians, I know quite a few who would benifit from a game on how to keep a balanced budget.
Or for that matter how to understand the Constitution!!
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I waish i was at that school i want to be a programmer when i grow up and on that mac computer the teacher is using RPG Maker XP or VX
*wish
that would be a intersting school. love to go there
I am quite sure this is a day that the kids do not mind going to school at all! The technology that kids get to have and use is just mind blowing.
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Sounds fun -- if it doesn't end up to be the same lame type of stuff that's showed up in other attempts to make school 'fun'. Real videogames are developed by companies that see huge $$$ -- I doubt that they'll have that kind of incentive here.
Another note -- is this what's really needed? Japan has been waxing us in international math and science competitions for years ( along with other countries). Apparently, education is highly regarded in Japan, so much so that some parents go to classes when their kids are sick -- to keep them from falling behind.
From what I've read they use the classical lecture approach.
Maybe it's not the teaching methods. Maybe, it's trying to have schools manage societal ills (hunger, pregnancy, etc), as well as teaching diversity, that handicaps US kids.
My son is the kid in these pictures - He loves this school and is doing very well. The teachers are very good and he is testing well or above average. The school is terrific and providing an excellent education. That is all we would hope for.
My son goes to this school --he actually likes school again, really likes it..
He talks about all the details of what he has learned throughout the day. Whether about land mass and Climates or ancient monolithic structures.. Fractions made Fun...And he's retaining the information. I want to read his homework everyday...Learning should be fun--it's the Only way to remember and apply.
The $$$ will come once they have proof of concept. Education reforms always bring in big $$$.
Of course, there will be problems. The cost of providing so much access to technology, the student to teacher ratio (which I am sure is artifically low in the test school - my classes almost always top 30 kids), or hand-picked, tech-savy, dedicated teachers (of which there are not enough to go around - especially at the price point I'm paid at).
The only real outcome I see from this kind of movement is an increase in digitally based and online classes - the kind that replace teachers with para-pro babysitters while the software educates.
Not that I am against that, per se, as I will retire before my job is at risk. It is only that these things seem a panacea in a clinical (marketing) setting, and seldom maintain such results when spread to the masses. Good for the lucky kids and parents who are in the program's first run, though!
I wonder if the kids, who are still young enough to want to please adults, will fall off when they hit the rebellious years (which will be soon). I also wonder if educational games will continue to hold interest after years of exposure - particularly after exposure to "better" comercial games. Then again, in the abscence of all else, I will still gladly stare at a game of solitare.
a school in which i wouldn't fall asleep in during 50% of all the periods, sounds nice!
This is a great idea. Any programmer will attest to the copious amounts of math involved in game design. Writing a compelling, character developed, game story covers english comp. Level design, character design covers art. Building a great experience for your users to interact with should cover some form of humanities, social studies. This type of thing is just what schools need to bring creativity back into education. I could see every major subject in schools today being tied into some form of game design or game theory classes. Want to build a game engine, here's how: algebra, calc, discrete etc.
The greatest games in existence today are probably produced by some of the most well educated people on the planet, so why not vice versa.
Of course this may not be a great fit for every child, some kids may just not be that interested in games at all and would rather read a book about ancient history, so there will be exceptions. Either way, this is the kind of forward thinking that is needed to revitalize our school system and get kinds interested in learning again.
Well, all of my knowledge regarding WWII, the Cold War and the Middle Ages comes from video games. Once you start playing something interesting, you just can't stop searching for new information! Video games also give you chance to experience some event almost from first hand, and you can really "feel" those times.
E.g. In Call of Duty: World at War you can experience the Soviet propaganda and the vastness of the Soviet war machine. And sticking that Soviet flag atop of Reichstag - PRICELESS!!!
E.g.2 Age of Empires II and the Barbarossa campaign... (EPIC experience...)
After experiencing all that, you can wisely observe and comment the world as it is today, knowing why and how it became such. You can better understand cultures and their customs. We learn from mistakes, whether our or other people's mistakes.
There are other games too, like Portal, where you can develop the right way of thinking of solving problems.
Video games should not be underestimated and to be used as powerful teaching device...
This is awesome. I hope more schools can take advantage of what technology has to offer. Most classes are still taught like they were in the 1950's. Ideally there would be a mix between games like this and reality based action; doing real work in the community that is important and meaningful.
Parents of children in this class: please push for real world application of skills. There is much work that needs to be done in our neighborhoods. Make sure your kids are at the front of the pack.
Wow, thats pretty impressive dude, seriously.
a school in which i wouldn't fall asleep in during 50% of all the periods, sounds nice!
that would be a interesting school. love to go there
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The only real outcome I see from this kind of movement is an increase in digitally based and online classes - the kind that replace teachers with para-pro babysitters while the software educates.
Not that I am against that, per se, as I will retire before my job is at risk. It is only that these things seem a panacea in a clinical (marketing) setting, and seldom maintain such results when spread to the masses. Good for the lucky kids and parents who are in the program's first run, though!
I wonder if the kids, who are still young enough to want to please adults, will fall off when they hit the rebellious years (which will be soon). I also wonder if educational games will continue to hold interest after years of exposure - particularly after exposure to "better" comercial games. Then again, in the abscence of all else, I will still gladly stare at a game of solitare.
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It is a good idea. Playing copious amounts of all programmers will be involved in the design calculations. The attractive character development, includes the type of game about the English game. The level design, character design, cover art. Interaction, user experience research, social sciences should be included. Creativity back to school, you need to educate this type of thing. I can see the important issues of the day playing games and some school classes have been designed with the theory. To create a game engine, the method here: algebra, calcium, or split from http://www.resignationlettersample.net
The software section of teachers in professional spaces, I - I, the actual results, please refer to actions only increase the number of online courses. http://www.ovulationsymptoms.org