The creators of the legendary urban planning series SimCity told PopSci they never intended for their game to have any political leanings or secret messages, but we could sense their environmental beliefs a mile away. From evil factory owners to not-so-subtle pokes at the food industry, developer Maxis has crafted a relatively heavy-handed take on how the world is and how it ought to be.
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If only the creators were network connectivity activists as well...
This is not really news. SimCity has had a strong environmentalist bent all the way back to Wil Wright's original version. Pollution lowering property values and triggering certain kinds of disasters was a part of the original game.
Would be hard to make it challenging in any way if you could just ignore the wants and needs of your citizens and still end up with a metropolis.
haha
@raalic:
You do realize that there are no real "citizens" living in Sim City -- don't you?
The "wants and needs" you speak about are all based on assumptions the game designers built in. The designers have certain biases, and the algorithms they create reflect those biases. If the game designer assumes that, e.g., nuclear power plants are bad; then, ipso facto, that's how they will appear in the game.
The assumptions that the game designers make aren't necessarily a reflection of the "wants and needs" of real, flesh and blood citizens. Nor are those of the planners working in any given municipal planning department.
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Have you even bothered playing the game? If so you would realize that the 'green technologies' are not as prominent as you'd like to think. True to life, the solar and wind power plants are expensive and inefficient, meaning you cannot power your city with them unless you're willing to go into the red or take up half your city space.
As for the villain section, it's because it's part of the Heroes and Villains pack. If you looked at it from the Hero's side it would be the opposite of what you posted.
Stop being so damn transparent and biased towards 'green technologies'. If they worked and were worth it yeah great but at this point they're never going to be enough to power our world. Just wait 10 years and you'll have all the green technologies you want.
It will have an impact on the player's perception of the environment. I like this it really makes sense
Love the communist rhetoric - "how the world is and how it should be". NOT! It's right out of Saul Alinsky's playbook "Rules for Radicals". Guess you've read it recently and it stuck. It figures that you would find a communist reference like this in Popular Science. I really used to enjoy your magazine. Too bad. Maybe the makers of Sim City are communist too since they clearly don't care what the public thinks of their games. NO ONE wants to HAVE to be online to play a game.