The following kits hit all the LEGO core inspirations: robots, cars, airplanes, and monsters. By the end of the sixth and final kit, "Auto Designer," you should be able to design and build more or less anything. Yesterday, I embarked on Kit Three, "Robot Designer," in which you learn how to create joints and character details, as well as fashion creatures that can stand on their own. The name of the game this time is balance -- both artistic and physical; too much detail or flourish up top, and the whole thing comes crumbing down. Still at this point, I've learned to quell the frustration and uncertainty I felt a month ago, crack my knuckles, lean forward into what I call my "LEGO hunch," and say to myself "I got this..."