Shooting aliens develops hard skills -- does it also develop a gender gap?

Halo 3's Master Chief Could be a girl behind that mask, right? commorancy (GNU Free Documentation License)

A new study conducted by researchers at Michigan State University suggests that playing video games helps foster the development of visual-spatial skills among middle school students. Cultivating the ability to think visually is crucial to excelling in fields like engineering and surgery, and the hand-eye coordination attained through gaming is increasingly important in our digital world. But the total lack of games tailored to girls could be providing boys with an academic advantage over their female counterparts.

"Girls are at a disadvantage by not having that three-dimensional experience," according to a statement by professor Linda Jackson, who led the three-year long study. "So when they get to medical school and they're doing surgery in the virtual world, they're not used to it."

It's hard to argue with Jackson's point. If you had to run out and buy a 12-year-old girl a game for Xbox 360, what title would you purchase? It can be argued that games like Halo 3 are not gender-specific, but they clearly attract a predominantly male audience, and are marketed accordingly. Phone calls to six video game retailers around the country to ask about games designed specifically for girls yielded nothing more than a handful of confused clerks.

The gaming industry, however, is well aware of this gender disparity. At this year's South by Southwest festival, a panel discussion was held entitled "Gaming as a Gateway Drug: Getting Girls Interested in Technology," in which different factors contributing to the gender-gap were explored. Sheri Graner Ray, a renowned game developer and author of Gender Inclusive Game Design: Expanding The Market, discussed how girls' approach to gaming is quite different from that of boys. "Think about what happens when you give a 14-year-old boy a token and send him into an arcade ... he walks up to the very first machine he sees and throws the token in and goes 'how does this work,'" she said. "And what does his 14-year-old sister do? She stands behind him and watches him. Then she moves to the next machine and watches that. Then she moves to the next machine and watches that. And so on."

Developing a popular video game is hard enough, though, let alone developing a game that is popular, educational, and dual-gendered. But Jackson hopes that in the future developers will focus on creating games that provide context to build these beneficial visual-spatial skills, while attracting more female players.

Whether game developers heed this call or not, it's comforting to know that the benefits of adolescent gaming extend beyond bragging rights and high scores.

Watch the panel discussion:

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11 Comments

bdhoro87

from coral gables, fl

In my opinion the disparity apparent between male and female visual-spatial skills is caused by extremely deep differences in brain structures, and playing more video games isn't really going to help anyone. Men were hunters and needed to excel in spatial skills, women have advantages in other forms of visual recognition- such as more acute color differentiation probably having something to do with plant cultivation.

I have to agree. Ug needed that spacial awareness for spear-chucking. Uga needed that color awareness to determine ripe from poisionous fruit.

While there are games that girls do enjoy, they tend to be story based. This minimizes the spacial awareness developed from them, as opposed to the standard point and shoot.

If you were really concerned with female spatial awareness, you would just promote softball. Spacial awareness, athleticism, and a chunk of feminism in one activity.

You also need to factor in that girls would rather do other than play video games. Then the color differential could also improve their video gaming skills. Do to the fact that it could allow them to see the enemies movement earlier. You also need to see that men are overall more violent so a first person shooter will of course appeal to them. Other games that girls do play are not visual based to rehash what Oakspar7777 said.
nerdherd.ucoz.com

What a premise. I doubt that the lack of video gaming is a significant factor in holding back female surgeons. Is the field male doninated -- apparently so -- but there are apparently a host of social issues. Search on Joan Cassell to get one view of what's going on.

Also, how would you fix the issue? Video game companies are driven by (surprise) profit. They will develop what sells. I guess that they didn't realize that they were pre med.

BTW, my wife kicks my butt at games ( not surprising, I'm pretty bad). But, she also routinely trounced my son, when he was a game addicted teen. Guess that the girls can compete.

Games won't draw in girls until they facilitate socializing rather than distract from it. Listen in on any conversation between girls and it will be 95% about PEOPLE with other subjects coming up only as necessary. Developers are still making games about THINGS that, while they may be popular hobbies, are still non-central to girls' interest. Games will need to be as social as texting or Facebook before girls tune in.

As a female gamer (since I was about 10), I think that the way to appeal to girls with games that will develop hand-eye-coordination is entirely about the storyline and characters. I loved playing Rivers of Light (EA) back in the 80s on my Commodore64, and the engrossing storyline sold me. I want to like games like World of Warcraft, but all of them are very boring, and exactly the same-no depth, no changes to the world.

Girls would probably much rather play a Half-Life like game, that has a defined story. The problem with those is that they get so incredibly difficult at the end that you have to play scenes repetitively. (I never have finished Half-Life 2.) So the best I've seen in the past 15 years for girls is Tomb Raider. The story doesn't get too monotonous, and the movement of the character is simpler.

Now just put a "Twilight"-esque storyline in there, which has some girly romance, and the girls will flock to it!

As girl gamers grow up and become girl programers/game designers then there will be better games for girls. Also girls will probably make games that are interesting to people outside the male 9-13 age group.

This is just another chance for women to jump at the chance at men having an unfair advantage. Seriously? How big of a difference are video games going to make when it comes to being a surgeon? And I thought that the whole thing with video games is that they're supposed to make you dumber, not give you a so-called "academic advantage". I do not hear any girls whining about how there aren't any girly video games for them to play. Why would you even promote video games anyway? How about something more productive and HEALTHY like sports?

I think almost every woman is being given very bad games made just for theme my mom got me a game for girl,s and it was not that fun at all the story was bad and it was way to easy treating me like i was stupid.

As a guy ive been a gamer for a number of years. While i enjoy playing halo 3, I enjoy it for its storyline and character background. Ive always enjoyed games for their storyline and games that are just about pointless destruction with no story line are quite boring. I like games that unfold like books do, such as half life 2 and while it is violent it has an actual story line. The only reason that I bought halflife 2 was for the story line.

Hmmmm. I play Call of Duty 4 and 5 and I LOVE the game. Im 13 I own that was probably irrelevant

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