In a new silver ball sim for the Wii, real-world classic tables are paired with advanced table-tilting physics
By Steve Morgenstern
Posted 04.21.2008 at 4:16 pm
Just because game developers have the technological cojones to create a perfectly accurate simulation of the real world doesn't mean it's a good idea. The more a simulated racing-game car handles like the real thing, the more likely I am to destroy it on the first turn. If The Sims were an accurate simulation, you'd uninstall the program after the first insufferable meeting at work or interminable family argument over original recipe versus extra-crispy.
Sometimes, though, the accuracy of the simulation is precisely where the fun lies.
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