With the purchase of Oculus VR in 2014, Facebook effectively ushered in an era many knew was rapidly approaching. "There's been a convergence of high-resolution small displays, improved motion-
detection sensors, and Moore's law," Travis says. Other companies also took action. Samsung teamed up with Oculus VR to develop a headset for the Galaxy Note 4, and Sony debuted Project Morpheus, a prototype headset for the PlayStation 4. Google sold development kits that will allow its Project Tango, a phone with a suite of sensors and computer vision, to be used as a VR platform. And Microsoft offered a glimpse of RoomAlive, a proof-of-concept that uses projectors and the Kinect system to transform any room into augmented reality.