"But sometimes being ahead of your time is not a good thing," Saucier says. What might've ultimately doomed the Dreamcast, and thus the VMU, was putting out innovations without the support necessary to keep them going. The VMU was "pretty underutilized" by most accounts, Saucier says. So if the VMU is representative of Sega's successes in hardware, it's representative of its failures, too. The device--and similar innovations, like the Dreamcast's built-on modem--didn't save Sega. Soon enough, the company was struggling to stay afloat. The release of the PlayStation 2, an easier platform for developers to hop aboard, was the knockout punch for the Dreamcast and the VMU.