The picture is less bleak outside of the mainstream. Indie game developers have more channels than ever to distribute their work. Every console has its own online market place, and breakout successes like Angry Birds and Draw Something are changing the way we think about the viability of mobile gaming. This digital revolution is already happening. It's allowed somebody like Anthropy, a transgendered game design school dropout, to buck the system and gain critical acclaim outside the mainstream, with her own brand of games that mash up '80s arcade hits and transgressive gender politics. She released her first game, Calamity Annie, a lesbian western shooter, in 2008, the year that Grand Theft Auto IV shattered sales records by giving the audience more of the same old thing. Anthropy has always stayed comfortably at the fringes of the indie scene, a position nearly impossible before the internet age. As somebody who created her own niche in the industry and has never censored herself to make herself commercial, she is an excellent guide into the world of game design as a form of self-expression. Her latest game, Dys4ia, is a short collection of autobiographical mini-games, playable for free online, chronicling her hormone replacement therapy. Meanwhile, mainstream games wouldn't know what to do with a transgendered character if it hit them in the face.