LittleBigPlanet, up until now, has been difficult to shoehorn into a genre. The first entry was, mostly, a platformer: Your little anthropomorphic sack character jumped its way through surreal, exotic, imaginative locales, solving puzzles to move forward. LBP 2 was another step ahead, and spun not as a "platform game" but as a "platform for games." (I'd think that was too-clever PR if the game wasn't so fun.) Its level-creation tools became not just a fun bonus, but the real enduring value of the game itself. A cultish community built itself up around it, using the level creation tools to forge their own interpretations of the game and let other fans play them. That became LBP 2's triumph: The game was handed over to the players, and they brought it forward more than a single creative team ever could. It was a game that didn't fit snugly into a genre; it was whatever the contributors wanted to contribute and whatever the players wanted to play. And key to that is that the platformer is also a formulaic genre, also, oddly, well-suited to licensing from Dreamworks Studios for their newest awful Shrek movie. Jump from thing to thing. Don't let a bad guy touch you. Present game as gift to child at holiday.