A better way to play Battlestar Galactica

Using some fancy welding and software skills, a sci-fi lover built a flight simulator to transport himself into his favorite TV show; just in time for the new season.
A homemade Battlestar Galactica flight simulator.
The simulator's cockpit. Courtesy of Chuck Cage

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I admit it: I’m completely addicted to Battlestar Galactica. And after watching countless episodes, I was convinced I could bank and spin a Viper, the show’s signature spaceship, like a pro. So to prove it, some friends and I built a full-cockpit flight simulator to enable total immersion in the BSG universe.

The key for our team was to make a structure that would truly give the feeling of being at the fighter’s helm. We started by MIG-welding a steel frame to position the controls and enclose the player, who sits in a leather seat recycled from a junked Mazda 929. Sealed and painted plywood covers the frame, while a yellow steel “gantry” provides a step to simplify entry—and holds a 42-inch Vizio LCD television.

A separate box houses a PC running Beyond the Red Line, a simulation game designed by BSG fans that lets you pilot the Viper. Since the game accepts only one input device, we had to use extra software to make it read the joystick, throttle and pedals as a single controller. Now it easily handles all the ship’s crazy X-, Y- and Z-axis twists and turns. It’s a joy to fly, but wannabe hot dogs take note: It turns out blasting Cylon raiders is a lot harder than it looks on TV.

  • Dept: You Built What?!
  • Time: 2 weeks
  • Cost: $850

How it works


Cage and his team welded pieces of 1-inch-square tubing to form the three boxes that make up the sim’s shape, connecting the narrower top box with angle steel. The plywood shell is attached with screws, and fiberglass-laced body filler closes up any gaps.


Cage used PPJoy, an open-source application, to mix multiple controls—Saitek’s X52 joystick, throttle, and Pro Flight pedal set—into what appears to the game as a single input device. The joystick controls roll and pitch, while the pedals control yaw, just like a real aircraft.


The flight controller’s more than 30 buttons and switches map to the Viper’s guns, missiles, afterburners and various navigation options. The joystick buttons let you target enemies, look side to side and backward, and fire thrusters to move the Viper sideways or vertically.

This story has been updated. It was originally featured in the April 2008 issue of Popular Science magazine.