To show off the capabilities of number-crunching tool Manta, programmer Dave Pacheco explains how he wired a system for recording matches from the Nintendo 64 racing-game classic Mario Kart 64.
The post is a little on the wonky side, but more or less, Pacheco's system records what's happening on-screen (through a gadget called an iGrabber) and translates it into numbers. He explains:
The resulting data, which you can check out at a dedicated site for Kartalytics, isn't completely scientific, since it's just the same group of people playing the game, and it doesn't have a lot to say about which strategy will guarantee domination (damn). But the game has a reputation for being punishing, and that's reflected by what Pacheco calls "Keithings," times where a player in first place is jettisoned to fourth place in less than five seconds. Happens quite a bit.
If you're inclined, you can read the details on how to set up the system in the original post here.
REALLY?! SWITCH SHIT BACK FROM NERD TO ACTUAL SCIENCE
don't care much for the article; but, LOL - I used to have that game all those years ago - good ol' Nintendo 64 ... no more game cartridges after that one. :(