December is a great time to look back and reflect on the year gone by. It’s a period of rebirth—and it’s also a lot easier than coming up with new content because we’re all kinda tired. Here at PopSci, that year-end fatigue comes from the massive effort we put into our Best of What’s New list. For the past 32 years, we’ve been researching innovative new technologies and wrapping them up into one convenient list you can peruse on your phone while you wait in line to buy a half-hearted secret Santa gift for Jeff in accounting who you only met one time at last year’s holiday party. (Hope he likes scented candles.)
On this week’s episode fo the Techathlon podcast, we honor the 2019 Best of What’s New list by looking back into the past. Previous Best of What’s New lists have included truly groundbreaking tech like the iPhone, electric cars, spaceships, massive telescopes, skyscrapers, and life-saving medical discoveries. And while they’re all important—or at least make our lives more fun—it can be hard to keep track of when things debuted. You know when the new iPhone came out, for instance, but what about the first Intel Pentium processor?
In what year did we meet Olestra, the fat substitute that caused “anal leakage” so severe that potato chip bags needed a warning?
It’s a fun trip down memory lane with the twist of cut-throat competition.
Here’s a look at the rest of this week’s show.
One again, our producer, Jason, has crafted 10 trivia questions to catch us up on the week’s biggest technology stories. It’s the most fun way to catch up on the news while talking trash about our scores via Twitter. Try that with other tech sites and you’ll find yourself (rightfully) blocked. We welcome it.
PlayStation turns 25
Sony’s original gaming console celebrated its quarter-century milestone last week, which means it’s officially old enough to rent a car. It’s also a great time to dig into the system’s history. This game presents our players with some iconic sounds from well-known PlayStation games. The contestants have to guess the source of the audio samples. We’re not responsible for any nostalgia outbreaks it may cause.