Anticipated retail releases like_ Starcraft II_ and Diablo III promise to reinvigorate the category in 2009. But more importantly, the pastime is undergoing a renaissance on the unlikeliest fronts. Free Internet browser-based outings, streaming content delivery services and copy protection-free online software libraries continue to experience meteoric growth. Massively multiplayer online (MMO) universes from World of Warcraft to MapleStory and Club Penguin are also enjoying ballooning interest from all ages, and expected to be a $13 billion market by 2011. Likewise, casual downloads such as Westward III and_ Totem Tribe_ prove that hours of fun don't always come in a cardboard box. Technological advancements in data storage and transfer have prompted an uptick in user-generated, or homebrew, content as well. See City of Heroes' upcoming custom mission creator, or_ Spore_, whose fans have designed over 75 million creatures and objects in under six months.