San Jose State University is soon going to start offering a class called "Physics of Animation," that aims to teach future animators the proper way to render a leaf falling to the ground or a person walking with a realistic gait. Or a kung-fu fighting panda getting launched into the air by a furry little creature. Physics is a key element of realism, says the course's professor, physicist Alejandro Garcia. Any movie-viewer can spot bad physics, though they might not always recognize what's bothering them. And for all the progress that has been made in animation in the last decade, and all the science homework that effects experts say they do prior to creating scenes, most movies still let through a glitch or two that makes the attentive viewer wince.
Hello, I'm Alejandro Garcia, the professor who is teaching physics to animation students at San Jose State. Let me assure you that our intention is to help animation artists understand realistic motion so as to use that as a foundation for their work. This is in the same spirit as learning to draw realistic people and animals, even if when animating them an artist may exaggerate or distort their features. We hope that our students will create movies in which the audience won't even notice that the physics is correct (or not) because they'll be so immersed in the film's story and the world it creates. If you're interested in learning more, look us up on the web at animationphysics.com
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