"Games are still mostly designed for and by young men, and I'd like to see them reach a broader audience," says Kasavin, lead writer for Bastion
, Supergiant's debut release. (A remark dubiously reflected in the line-up of developers interviewed here.) But the advance of smartphones as gaming devices could propel the industry into more gender-neutral territory. Kasavin hopes one aspect of touch-gaming evolves beyond its chosen demographic.
"The thing that's missing from [touchscreens] is texture and tactile feedback. There's a unique and pleasurable sensation in pressing a good, springy button, and nothing about a touch interface approaches that sensation -- it's just an imitation of a fundamentally superior experience. I would love to live in a future world where somehow, some way, touch surfaces can emulate different real-life textures and deliver the experience of physical contact with something other than solid glass."