Wearable head-up displays make gamification a viable route to self-improvement.

Computer Guidance
Computer Guidance Paul Lachine

In 1961, Claude Shannon and Edward Thorp built the world’s first wearable computer. The cigarette-pack-size device tracked the speed of a roulette wheel and sent tones via radio to a gambler’s earpiece to help predict where the ball would land. The goal of wearable computers hasn’t changed much since. Like Shannon and Thorp’s system, Google Glass and other head-up displays (HUDs)—from companies including Vuzix and Epson—are intended to heighten a person’s awareness. But the latest discreet HUDs can do much more than augment our reality—they could also help us better ourselves.

One of the newest methods for spurring self-improvement is to turn every task into a game. So-called gamification apps keep score in real-life situations to promote certain behaviors—whether it’s taking out the trash, going for a run, or complimenting someone. Users compete against other players and themselves—and it works. According to internal research, a person who uses the Fitbit health-and-fitness tracker, for instance, takes 43 percent more steps on average than a nonuser and loses an average of 13 pounds.

Gamification has problems; an app doesn't know when you're lying.
Yet the systems have problems. Users must be actively involved in the scoring process from start to finish—opt in, sometimes wear a device, and even manually input data into a smartphone app. Those tasks interrupt—even intrude upon—everyday life, turning the entire experience into a painstaking chore. What’s more, an app doesn’t know when you’re lying.

Wearing a computer instead of carrying one could eliminate all those downsides. The Google Glass prototype projects information—photos, e-mails, navigation cues—onto a screen positioned in front of one eye. The system will most likely have its own cellular radio, so it could work independently of a smartphone. Motion sensors, a video camera, and a GPS radio will allow developers to code apps that monitor a person’s behavior in real time. An HUD implementation of the Google Goggles image-recognition software, for example, could keep track of what a person eats, reads, and buys. New apps could establish an instant feedback loop— perhaps a reward for skipping the morning doughnut in favor of a banana.

More-advanced tracking may eventually allow HUDs to predict and prevent bad behavior instead of merely recording it. Google, Apple, and Microsoft have already filed eye-tracking patents, which could be used to monitor what a person is looking at and help the HUD respond with positive and negative cues accordingly. So if the HUD sees a person’s pupils dilate when he’s passing a dive bar on the way to the gym, it could flash a prompt to “keep on walking.”

3 Comments

LOL, the borg are taking voluteers!

Enlist today! You too can be BORG!

The main problem with this idea is that image recognition still sucks. Bad. Try to get Google Goggles to recognize a muffin, I dare you.

Still, we're moving into the right direction. It seems AI is overdue to catch up with other areas of technology, so maybe that will happen soon.

in order to thank everyone, characteristic, novel style, varieties, low price and good quality, and the low sale price. Thank everyone

http://al.ly/3JF

http://al.ly/3JF

http://al.ly/3JF

http://al.ly/3JF

│\_╭╭╭╭╭_/│  
 │         │\|/  
 │ ●     ● │—☆—  
 │○ ╰┬┬┬╯ ○│/|\  
 │   ╰—╯   /  
 ╰—┬○————┬○╯  
  ╭│     │╮  
  ╰┴—————┴╯ sdgwegsdgwegwe


140 years of Popular Science at your fingertips.



Popular Science+ For iPad

Each issue has been completely reimagined for your iPad. See our amazing new vision for magazines that goes far beyond the printed page



Download Our App

Stay up to date on the latest news of the future of science and technology from your iPhone or Android phone with full articles, images and offline viewing



Follow Us On Twitter

Featuring every article from the magazine and website, plus links from around the Web. Also see our PopSci DIY feed


April 2013: How It Works

For our annual How It Works issue, we break down everything from the massive Falcon Heavy rocket to a tiny DNA sequencer that connects to a USB port. We also take a look at an ambitious plan for faster-than-light travel and dive into the billion-dollar science of dog food.

Plus the latest Legos, Cadillac's plug-in hybrid, a tractor built for the apocalypse, and more.


Online Content Director: Suzanne LaBarre | Email
Senior Editor: Paul Adams | Email
Associate Editor: Dan Nosowitz | Email
Assistant Editor: Colin Lecher | Email
Assistant Editor:Rose Pastore | Email

Contributing Writers:
Rebecca Boyle | Email
Kelsey D. Atherton | Email
Francie Diep | Email
Shaunacy Ferro | Email

circ-top-header.gif
circ-cover.gif