Impact Zone John Lok/Seattle Times

THE PROBLEM

During the 2010 season, about 160 NFL players suffered concussions, which doctors have linked to depression, early onset of Alzheimer’s and chronic traumatic encephalopathy, a degenerative brain disease. The number of concussions in the NFL has increased by at least 20 percent each season for the past three years. The rate of concussions among high-school and college players (where they go unreported) is probably much higher.

Evan Breedlove, a mechanical engineering graduate student at Purdue University who studies neurotrauma in Indiana high-school football players, says that hitting a player in the head is like shaking a Jell-o mold on a platter. The brain shakes, and little splits called microhemorrhages can form. The splits also allow fluid in, which increases the likelihood of further concussions. “It’s generally a bad thing when the brain gets exposed to the chemistry in the rest of your body,” Breedlove says. The average NFL player sustains as many as 1,500 hits to the head throughout a season. It’s the accumulation of impact after impact that does real damage. “The big hit may just be the straw that breaks the camel’s back,” he says.

Hit Count: Helmet-maker Tidell’s HITS system uses accelerometers [at right, in red] to log head impact. Excess impact leads to benching.  Courtesy Ridell

THE SOLUTION

This season, NFL officials hope to introduce “smart helmets” and mouthguards outfitted with accelerometers and radio-frequency identification to measure the location and direction of hits experienced during a game or practice. The data is wirelessly transmitted to a computer on the sidelines, which calculates the magnitude of the hit and the location of the blow. In a two-year pilot program with high-school and college players, the system gathered data on more than 1.5 million head impacts. Researchers at Riddell, the helmet’s manufacturer, set a concussion threshold of 98 Gs per game—more than that, and they recommend benching a player. Each helmet costs about $1,000.

A less-expensive helmet from Riddell, ready for the 2012 season for high-school and college players, uses a thin film to gauge hits. On impact, pressure compresses the film, which generates a charge, sending a signal to a handheld unit on the sideline. Kevin Guskiewicz of the NFL’s Head, Neck and Spine Committee would like to see “every player geared up with some kind of monitoring” pronto.

1 Comment

HITS innovative technology as brought to market by Ridell will help avoid and reduce brain injury (BI or concussion)in impact sports such as football and hockey.

The "ImPACT" system as recently adopted by several states for high school football players will also will help reduce concussion in sports. By "pre-testing" all players and recording "performance baselines" for neural and balance functions; and comparison of post impact event response times for same tests, "ImPACT" can more accurately and quickly indicate brain injury or concussion than typical "clinical diagnostic techniques". No more, "How many fingers?" by coaches on sidelines.

As developers of impact indicating mouth guards, Bio-Applications LLC Engineers research suggests a "tolerance factor" over 90% for athletes experiencing "head mass" impacts of 100 g (helmet impacts often exceed 1,000 g). Or, of 100 athletes experiencing 100 g impacts, fewer than 10 will present with typical concussion indicators such as confusion, delayed response, blurry vision etc. Any athlete losing consciousness, even briefly, should absolutely be removed for duration of play.

While debated, "Secondary Impact Syndrome" is life threatening or long term brain injury associated with additional significant impacts after brain swelling has occurred from previous impact events.

Sports concussions effect up to 3 million Americans a year.

Getting your "bell rung" should not be treated lightly.

Don B. Hennig, PE
Bio-Applications LLC


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