VIDEO GAMES

The Most Expensive Game Ever Developed?

Putting together Grand Theft Auto IV might have cost more than $100 million

Rockstar Games producer Leslie Benzies says that Grand Theft Auto IV may have cost more than $100 million to develop, which would reportedly make it the most expensive game ever produced.

Apparently more than a thousand people worked on the job. There's a 1,000-plus page script. Photographers snapped 100,000 photos for background scenes. And yes, the developers worked long hours getting things ready.

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Playing Around

Pinball Wizardry

In a new silver ball sim for the Wii, real-world classic tables are paired with advanced table-tilting physics

Just because game developers have the technological cojones to create a perfectly accurate simulation of the real world doesn't mean it's a good idea. The more a simulated racing-game car handles like the real thing, the more likely I am to destroy it on the first turn. If The Sims were an accurate simulation, you'd uninstall the program after the first insufferable meeting at work or interminable family argument over original recipe versus extra-crispy.

Sometimes, though, the accuracy of the simulation is precisely where the fun lies.

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Out of Control Gaming

A gesture-reading camera lets you play videogames without a controller

Get a Move On: Photo by Paul Wootton
Soon you’ll be able to ditch your game pad and Wiimote. A new camera system for computers and consoles will track your movements in three dimensions—essentially turning your body into the game controller. For example, play Rock Band by waving your hands at imaginary drums, or dodge punches in a fighting game.

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Free Flash on Phones

Adobe lifts the licensing fees and opens its powerful program to all developers

Adobe has announced that it will be lifting licensing fees for Flash to developers working on mobile applications as part of its new Open Screen Project. The goal is to bring more rich content to phones across a standardized platform. Flash is already ubiquitous in Web browsers, so the available content on the net is mature and widespread. Currently, phones use a disparate variety of software to power video and games; rarely has the feedback been overwhelmingly positive about a mobile experience with either kind of media.

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    Will the Phoenix lander find verifiable signs of life on the surface of Mars by January 1, 2009?

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    Will fewer honeybee colonies die off in 2008 than in 2007, showing the bee crisis to be a natural phase and not a portent of a larger, longer problem?

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