Feature
Its creations earn patents, outperform humans, and will soon fly to space. All it needs now is a few worthy challenges

by John B. Carnett/Eric Heinz John B. Carnett/Eric Heinz

As a high-school student in the 1950s, John Koza yearned for a personal computer. That was a tall order back then, as mass-produced data processors such as the IBM 704 were mainframes several times the size of his bedroom. So the cocksure young man went rummaging for broken jukeboxes and pinball machines, repurposing relays and switches and lightbulbs to make a computer of his own design.

Within certain parameters, his computer was a success, flawlessly reckoning the day of the week whenever he dialed in a calendar date, but the hardwiring made it useless for anything else. Koza's first invention was not about to supplant IBM, but the mothballed gizmo remains in his basement to this day, a reminder to himself that the intelligence of a machine is a matter of adaptability as much as accuracy.

Over the past several decades, Koza has internalized that lesson as deeply as any computer scientist alive and, arguably, made more of the insight than any coder in history. Now 62 and an adjunct professor at Stanford University, Koza is the inventor of genetic programming, a revolutionary approach to artificial intelligence (AI) capable of solving complex engineering problems with virtually no human guidance. Koza's 1,000 networked computers don't just follow a preordained routine. They create, growing new and unexpected designs out of the most basic code. They are computers that innovate, that find solutions not only equal to but better than the best work of expert humans. His "invention machine," as he likes to call it, has even earned a U.S. patent for developing a system to make factories more efficient, one of the first intellectual-property protections ever granted to a nonhuman designer.

Yet as impressive as these creations may be, none are half as significant as the machine's method: Darwinian evolution, the process of natural selection. Over and over, bits of computer code are, essentially, procreating. And over the course of hundreds or thousands of generations, that code evolves into offspring so well-adapted for its designated job that it is demonstrably superior to anything we can imagine. The age of creative machines has arrived. And its prophet is John Koza.

Playing the Lottery

Computer science was still a brand-new discipline in the early 1960s, when Koza went to the University of Michigan. He was the second person anywhere to earn a bachelor's degree in the field. "I was interested in computers, so I studied computer science," he explains with characteristic bluntness. "Why do other people go into medicine or become policemen?" He earned his Ph.D. in December 1972, six months away from an academic job opportunity.

Industry, on the other hand, was eager for computer-science expertise. While in school, Koza had worked part-time for a supermarket rub-off game manufacturer called J&H International, calculating probabilities to keep game layouts unpredictable. A full-time position there was as good as certain. But the week of his graduation, the company shut its doors permanently.

Like many successful innovators, Koza combines unusual competence in his work with supreme confidence in himself. Rather than taking the bankruptcy as a sign that rub-off games were dead, he decided that scratch cards were the future of yet another moribund business: state lotteries. At the time, lotteries were weekly raffles, typically with six-digit tickets. A state might sell $1 million worth of tickets a week. Koza believed that, with a more interesting game, especially one offering instant gratification, he could sell more. He opened his own business with another former J&H employee and took a one-year gamble. By the end of 1974, they landed a contract with the state of Massachusetts for 25 million rub-off games.

The success of the instant-win lottery was, in a word, instantaneous-$2.7 million worth of tickets sold in the first week. "Our basic business was tripling lottery sales," Koza says. By 1982, dozens of states that didn't have a lottery had adopted one, and his company, Scientific Games, was diligently supplying most of them. Koza had invented a machine for printing money. He sold the company to Bally Manufacturing and ran the business under contract until 1987. At which point he found himself very rich but, for the second time in his life, jobless.

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June 2013: American Energy Independence

Five amazing, clean technologies that will set us free, in this month's energy-focused issue. Also: how to build a better bomb detector, the robotic toys that are raising your children, a human catapult, the world's smallest arcade, and much more.


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