SPECS
NINTENDO GAMECUBE
MPU("Microprocessor Unit") Custom IBM Power PC "Gekko"
Manufacturing Process 0.18 micron IBM Copper Wire Technology
Clock Frequency 485 MHz
CPU Capacity 1125 Dmips (Dhrystone 2.1)
Internal Data Precision 32-bit Integer & 64-bit Floating-point
External Bus 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
System LSI Custom ATI/Nintendo "Flipper"
Manufacturing Process 0.18 micron NEC Embedded DRAM Process
Clock Frequency 162 MHz
Embedded Frame Buffer Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM)
Embedded Texture Cache Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
Texture Read Bandwidth 10.4GB/second (Peak)
Main Memory Bandwidth 2.6GB/second (Peak)
Pixel Depth 24-bit Color, 24-bit Z Buffer
Image Processing Functions Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter
The following sound related functions are all incorporated into the System LSI
Sound Processor custom Macronix 16-bit DSP
Instruction Memory 8KB RAM + 8KB ROM
Data Memory 8KB RAM + 4KB ROM
Clock Frequency 81 MHz
Performance 64 simultaneous channels, ADPCM encoding
Sampling Frequency 48KHz
System Floating-point Arithmetic Capability 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Real-world polygon 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory 40MB
Main Memory 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
A-Memory 16MB (81MHz DRAM)
Disc Drive CAV (Constant Angular Velocity) System
Average Access Time 128ms
Data Transfer Speed 16Mbps to 25Mbps
Media 3 inch NINTENDO GAMECUBE Disc based on Matsushita's
Optical Disc Technology, Approx. 1.5GB Capacity
Input/Output Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1
Power Supply AC Adapter DC12V x 3.5A
Main Unit Dimensions 4.3"(H) x 5.9"(W) x 6.3"(D)
PLAYSTATION2
CPU
128-bit Playstation 2 CPU
System Clock Frequency
294.912 MHz
Cache Memory
Instruction: 16KB, Data: 8KB + 16KB (ScrP)
Main Memory
Direct Rambus (Direct RDRAM)
Memory Size
32MB
Memory Bus Bandwidth
3.2GB per Second
Co-processor
FPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1,
Floating Point Divider x 1
Vector Units
VU0 and VU1
Floating Point Multiply Accumulator x 9,
Floating Point Divider x 3
Floating Point Performance
6.2 GFLOPS
3D CG Geometric Transformation
66 Million Polygons per second
Compressed Image Decoder
MPEG2
Graphics
Graphics Synthesizer
Clock Frequency
147.456MHz
Embedded DRAM
4MB
DRAM Bus bandwidth
48GB per Second
DRAM Bus width
2560 Bits
Pixel Configuration
RGB:Alpha:Z Buffer (24:8:32)
Polygon Drawing Rate
75 Million Polygons per Second
Screen Resolution
Variable from 256 x 224 to 1280 x 1024
Sound
"SPU2+CPU"
Number of Voices
ADPCM: 48ch on SPU2 plus definable, software programmable voices
Sound Memory
2MB
Output Frequency
Variable up to 48 KHz (DAT quality)
IOP
I/O Processor
CPU Core
PlayStation (current) CPU
Clock Frequency
33.8688MHz or 36.864MHz (Selectable)
IOP Memory
2MB
Sub Bus
32-bit
Interface Types
IEEE1394 i.Link , Universal Serial Bus (USB) x 2
, Controller Port x 2, Memory Card x 2
Disc Device
CD-ROM and DVD-ROM
Device Speed
CD-ROM 24 times speed
,
DVD-ROM 4 times speed
(North American model)
Drive bay (for 3.5" hard disc drive)
Expansion unit (for network interface)
DVD-Video playback built into the hardware, no Memory Card required
XBOX
The Console
CPU: 733 MHz chip crafted by Intel
Graphics Processor: 250MHz custom chip named XGPU, developed by Microsoft and nVIDIA
Total Memory: The RAM in the Xbox will be supplied by Micron, it will be 64 MB running at
200MHz DDR (Double-Data-Rate)
Memory Bandwidth: 6.4 GB/sec
Polygon Performance: 125 M/sec
Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second)
Micropolygons/particles per second: 125 M/sec
Particle Performance: 125 M/sec
Simultaneous Textures: 4
Pixel Fill Rate - No Texture: 4.0 G/Sec (anti-aliased)
Pixel Fill Rate - 1 Texture: 4.0 G/Sec (anti-aliased)
Compressed Textures: Yes (6:1)
Full Scene Anti-Alias: Yes
Micro Polygon Support: Yes
Storage Medium: 2-5x DVD, 10GB hard disk, 8MB memory card
I/0: 2-5x DVD, 10GB hard disk, 8MB memory card
Audio Channels:64 (up to 256 stereo voices)
3D Audio Support: Yes
MIDI DLS2 Support: Yes
AC3 Encoded Game Audio: Yes
Broadband Enabled: Yes
Modem Enabled: No
DVD Movie Playback: Remote control package required
Maximum Resolution: 1920x1080
Maximum Resolution (2x32bpp frame buffers +Z): 1920x1080
HDTV Support: Yes
Controller Ports: 4 USB Ports
The Controller
Two analog pressure point triggers
6 analog buttons (red, blue, green, yellow, black, and white) with 256 degrees of accuracy and control
1 eight way directional pad
2 menu navigational buttons (back, start)
2 peripheral expansion slots,
9 feet of cable
2 vibration feedback motors for that extra buzz of reality.
Connection Devices & Add-Ons
High Definition AV Pack: This pack connects users that have high-definition ready TVs that support 480p 720p and 1080f component video signals, analog inputs and / or digital receivers.
Memory Unit: Serving as a solution for needed extra storage space.
Advanced AV Pack: Works with S-Video and AV input TVs
RF Adapter: Connects the Xbox to TVs without audio and video connections
Standard AV Cable: Connects the Xbox to TVs equipped with audio and video input terminals. Included with the Xbox.
System Link Cable: A cable for connecting two consoles for 8 player gameplay
DVD Kit: A Kit is required for DVD Movie playback, the kit includes an infa red receiver and a remote.
Five amazing, clean technologies that will set us free, in this month's energy-focused issue. Also: how to build a better bomb detector, the robotic toys that are raising your children, a human catapult, the world's smallest arcade, and much more.


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