In L.A. Noire, you play a detective cracking cases on the mean streets of 1940s Los Angeles. One of the most heralded parts of the game was its historical accuracy: The landscapes and buildings are modeled on how they really were in the '40s. But what would someone who was actually there think of the game? In Eurogamer, Christian Donlan tackles that question. His father grew up in the '40s and, even better, his grandfather was a beat cop. Read what both Donlan and his dad think of the experience here.
Five amazing, clean technologies that will set us free, in this month's energy-focused issue. Also: how to build a better bomb detector, the robotic toys that are raising your children, a human catapult, the world's smallest arcade, and much more.