The promise of OnLive always seemed crazy: graphics-intensive major games are offloaded to remote servers and streamed to any device with an adequate internet connection. That means, yeah, Crysis on an iPad. We've been impressed with the service in the past, despite its catalog and availability issues, because it's just such an amazing, futuristic idea, but the service crashed a few weeks ago--and crashed hard. The Verge has a great account of how the most exciting company in gaming lost it all--read it here.
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Wow! The public really dodged a bullet with the collapse of that company.
We almost had another Apple on our hands. Only way more evil.
It was way too soon for Prime Time. Cloud gaming will be great in about 10 years or so when most people have >100mb low latency connections.
It didn't collapse, It's just about to ignite with OUYA.
@ killerT
You have an interesting perspective on things. Why do you say that?
Wow, that article really made Steve Perlman look like a jerk. If he hadn't had a hissy-fit about the EA games and tried variable quality steaming (like netflix does) OnLive probably would have grown enough to stay ahead of the bills.
its was destined to fail.
"You take the blue pill – the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill – you stay in Wonderland and I show you how deep the rabbit-hole goes." -Morpheus
@suggestivesimon
Did you read the linked article?
The company failed because of a whole series of spiteful decisions, with no consideration for the paying customers, the investors, or the employees.
What would have happened if OnLive actually had some power?
@killerT
OnLive would've undoubtedly had to go public to raise enough cash to scale its idea, so the company would've ultimately had to live up to the expectations of shareholders, just like everyone else. Just cause the guy who had the idea is a douche, doesn't mean he's going to poison the well forever.