We've been watching Project Natal, Microsoft's controller-less motion detection system for Xbox 360 develop for months, but as the video gaming conference E3 launches this week, Microsoft has unveiled the final hardware and a new name: Kinect.
A few months ago, we took an exclusive look at the hardcore machine learning behind Kinect's unbelievable motion recognition powers.
Other than the final, shiny hardware and the new name, further details are scant. Some leaked promo materials suggest a November release date, which would make sense to coincide with the Holiday buying season.
Beyond the hardware itself, you can expect many Kinect-enabled gamesto be announced over the course of the next few days. Those already announced include a Star Wars game from LucasArts, a Disney game, and a Wii-sports-like title called "Kinect Sports," according to Kotaku.
So while the news continues to roll in, refresh yourself on how the whole thing works here.
Update: A November 4 release date was confirmed today at Microsoft's press event in Los Angeles, as were 15 launch titles. The pricing scheme of $150 standalone and $100 bundled with a new console remains a fairly strong but unconfirmed rumor.
All it has show is that it is going to be a Wii without the controler.
The Star Wars game they showed was either very fake (A person following scripted segments) or of quality so poor that I hope it was fake.
This is the equivalent of using the first computer as a wheel on a car. Not useful.
You are crazy.
We are going to start seeing this type of tech a lot more over the next few years.
I know it will become popular, but it still can not be geared towards the core of the video game market. I would love some motion controls in real life applications, but it is still being used as a gimmick by the games industry, and not a real tool.
I am still hopping that there will be a big reveal at the main conerence, but so far all the games that they have shown are just the same stuff the Wii did six years ago.
@ thor I agree with that and hope that the Playstation Move will make the experience much more realistic. And I'm sure Microsoft and the Playstation don't allow an over saturation of dumb cheering games.
I think the visual interfaces are very 'Minority Report' and that's a good thing. Plus the virtual workout software was really neat too. Especially the customized feedback on your moves and routine.
As a game interface though, I have grave reservations. Clearly visible throughout the press demo, and particularly during the virtual workout section, was a quarter second (guessing here) lag between input and output. 0.25 seconds might not seem like a lot, but for most games this is completely unacceptable.
The Playstation Move seems to have it's own limitations but as a motion controller for actual games it seems the most promising as is. However, if Microsoft and the developers they're working with manage to bring that lag down to acceptable levels, I'd say the Kinect has far more possibilities.
i bet there wont even be a popsci article on the move, yet youll still talk about this piece of trash. the microsoft conference was a full on disaster
throughout the press demo, and particularly during the virtual workout section, was a quarter
I could not agree more. I think it will move towards any surface being able to be used as a computer.
This really helps to explain the concept.