Google presented Android 2.2 in detail today for developers. We've been using it with Flash 10.1 and it is nicer than 2.1 in some small, but key ways. Like built-in tethering and Wi-Fi hotspot powers. Oh, and Flash.
Launch the gallery for a rundown of Android 2.2's key new features
Besides the stuff that's visible, like the new homescreen widget and Android that greets you the first time you boot the phone, obviously a lot of the work is under the hood. It's all about speed, as you might've heard. It's hard to accurately gauge that for a couple of reasons—we've been using a pre-release build of Froyo, so things will probably get better before the final, and we didn't install any apps, at the behest of Adobe, since we were testing Flash 10.1 on this unit—but Google promises 2x-5x faster thanks to a just in time compiler. Overall, for us, the experience seemed about the same as 2.1 on the Nexus One, though there might've a bit more smoothness to transitions and animations.

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YAY! Flash on a phone!---- FINALLY
IN YOUR FACE APPLE!
who needs flash?! flash is dead. apple is working on it. google is working on it. goodbye flash!
Well, android can actually compete with iPhone and WinMo7 now that they have a JIT compiler. Android games, especially 3D ones, should start to become a bit more common now, and performance will improve significantly.
Flash is not dead. Flash will only die once EVERY web-app etc. is using it. It is becoming less common that is all.
Know what's not new in 2.2? Magazine Apps. No Wired, no PopSci, not much at all. My Galaxy Tab demands respect; don't pretend that it's not possible to use an intelligent publishing system that allows for multiple screen sizes.
I know it's possible, because I have a 30" screen, and some people have a 14" screen, and we look at the same internet. 1024x768 is so last decade...