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 <title>Popular Science - New Technology, Science News, The Future Now</title>
 <link>http://www.popsci.com/full-feed/Entertainment+%2526+Gaming</link>
 <description>A full text RSS feed</description>
 <language>en</language>
<item>
 <title>Archive Gallery: The Future of The Movies</title>
 <link>http://www.popsci.com/entertainment-amp-gaming/gallery/2010-12/archive-gallery-future-television-and-cinema</link>
 <description><![CDATA[]]></description>
 <category domain="http://www.popsci.com/entertainment-amp-gaming">Entertainment &amp;amp; Gaming</category>
 <category domain="http://www.popsci.com/category/popsci-authors/denise-ngo">Denise Ngo</category>
 <pubDate>Fri, 03 Dec 2010 11:02:36 -0500</pubDate>
 <dc:creator />
 <guid isPermaLink="false">50401 at http://www.popsci.com</guid>
</item>
<item>
 <title>Archive Gallery: How Science Made Movies Awesome</title>
 <link>http://www.popsci.com/entertainment-amp-gaming/article/2010-12/archive-gallery-future-movies</link>
 <description><![CDATA[<!--paging_filter--><p>PopSci covers "talkies," newsreel cinemas, drive-in theaters, and other breakthroughs in 20th-century filmmaking</p>
<div class="center-image"><img src="http://www.popsci.com/files/imagecache/article_image_large/articles/colormovies.jpg" alt="" title=""  class="imagecache imagecache-article_image_large" /></div>
<div>When was the last time a film scene blew your mind? Plenty of people will cite <i>Avatar</i>'s dizzying 3-D battle sequences. Others may name the rotating hotel hallway scene in this summer's <i>Inception</i>. Now ask your grandpa the same question. Chances are, he'll answer that <i>Avatar</i> in IMAX was cool, in a seizure-inducing way, but it doesn't compare to the first time he watched a movie in color. </div>
<p><a href="http://popsci.com/node/50401">Click to launch the photo gallery.</a></p>
<p>Popular Science has been around for <a href="http://www.popsci.com/archives">138 years</a>, which gives us a couple of decades on the first commercial motion pictures. After the use of narrative and orchestra music became integral to cinema, filmmakers devoted themselves to elevating movies from experimental form of entertainment into an art form. Not only were we there to break the news when movies finally played sound, but we were privileged enough to receive a couple of enlightening articles from Charles Francis Jenkins, who helped invent the television, and D.W. Griffith, who is credited for creating America's first feature film. </p>
<p>Although the debut of sound and color have gone down as the 20th century's biggest cinematic breakthroughs, there are other developments that are worth noting, even for nostalgia's sake. During the 1930's and 1940's, people flocked to newsreel theaters in awe that they could witness distant disasters and world events just hours after they unfolded. A decade later, the drive-in theater became a highlight of teen culture during the 1950's. </p>
<p>While movie fads came and went, the appetite for better films only intensified, which in turn inspired up-and-coming producers to get more creative with special effects and light techniques. Speaking of movie tricks, Griffith impressively claimed to have developed 3-D movies (glasses and all) in 1923, so click through our <a href="http://popsci.com/node/50401">gallery</a> to see how that, as well as other innovations in cinema, turned out (Spoiler: they turned out amazing, and now we can enjoy cool stuff like <i>Tron: Legacy</i> as a result.) </p>
]]></description>
 <category domain="http://www.popsci.com/entertainment-amp-gaming">Entertainment &amp;amp; Gaming</category>
 <category domain="http://www.popsci.com/category/category-badges/-future-then">The Future Then</category>
 <category domain="http://www.popsci.com/category/popsci-authors/denise-ngo">Denise Ngo</category>
 <category domain="http://www.popsci.com/category/tags/archive-gallery">archive gallery</category>
 <category domain="http://www.popsci.com/category/tags/archives">archives</category>
 <category domain="http://www.popsci.com/category/tags/cinema">cinema</category>
 <category domain="http://www.popsci.com/category/tags/entertainment">entertainment</category>
 <category domain="http://www.popsci.com/category/tags/filmmaking">filmmaking</category>
 <category domain="http://www.popsci.com/category/tags/future-then">future then</category>
 <category domain="http://www.popsci.com/category/tags/movie-theaters-0">movie theaters</category>
 <category domain="http://www.popsci.com/category/tags/movies">movies</category>
 <enclosure url="http://www.popsci.com/files/Screen shot 2010-12-08 at 4.49.06 PM.png" length="92484" type="image/png" />
 <pubDate>Fri, 03 Dec 2010 11:00:32 -0500</pubDate>
 <dc:creator>Denise Ngo</dc:creator>
 <guid isPermaLink="false">50442 at http://www.popsci.com</guid>
</item>
<item>
 <title>PopSci&#039;s Summer Sci-Tech Movie Guide</title>
 <link>http://www.popsci.com/entertainment-amp-gaming/article/2010-05/popscis-summer-sci-tech-movie-preview-2010</link>
 <description><![CDATA[<!--paging_filter--><div class="center-image"><img src="http://www.popsci.com/files/imagecache/article_image_large/articles/iron-man_0.jpg" alt="" title=""  class="imagecache imagecache-article_image_large" /></div>
<div>This season’s blockbusters prove that great science fiction and futuristic-tech-filled flicks don’t need to rely solely on CG tricks—innovative props can still blow an audience’s mind. Here are the best examples from this summer’s lineup (we’ll try not to spoil anything). </div>

]]></description>
 <category domain="http://www.popsci.com/entertainment-amp-gaming">Entertainment &amp;amp; Gaming</category>
 <category domain="http://www.popsci.com/category/category-badges/feature">Feature</category>
 <category domain="http://www.popsci.com/category/tags/cgi">cgi</category>
 <category domain="http://www.popsci.com/category/tags/iron-man">iron man</category>
 <category domain="http://www.popsci.com/category/tags/june-2010">June 2010</category>
 <category domain="http://www.popsci.com/category/tags/special-effects">special effects</category>
 <category domain="http://www.popsci.com/category/tags/summer-movies">summer movies</category>
 <category domain="http://www.popsci.com/category/tags/summer-movies-previews">summer movies previews</category>
 <pubDate>Mon, 10 May 2010 13:03:25 -0400</pubDate>
 <dc:creator>Gregory Mone</dc:creator>
 <guid isPermaLink="false">45788 at http://www.popsci.com</guid>
</item>
<item>
 <title>Scots Use Cyberhawk Drones for Aerial Rugby Surveillance</title>
 <link>http://www.popsci.com/entertainment-amp-gaming/article/2010-02/scottish-rugby-team-utilizes-uavs-monitor-practice</link>
 <description><![CDATA[<!--paging_filter--><div class="center-image"><img src="http://www.popsci.com/files/imagecache/article_image_large/articles/getEdFrontImage.aspx.jpeg" alt="" title=""  class="imagecache imagecache-article_image_large" /></div>
<div>While the English <a href="http://www.popsci.com/technology/article/2010-01/british-police-monitor-civilians-uavs-2012?page=">use their UAVs</a> to covertly spy on their own citizens, the Scots have leveraged the technology for a much greater social good: helping them <a href="http://thescotsman.scotsman.com/scotland/Eye-in-the-sky-aims.6033162.jp" target="_blank">beat the snot</a> out of those southern wankers on the rugby pitch. </div>
<p>In preparation for the RBS Six Nations Rugby Tournament, the Scottish national rugby team has been using Cyberhawk unmanned helicopters to monitor their practices, and deliver God's-eye-view footage of each scrum. The UAVs are on loan from team sponsor Scottish Hydro, which normally uses the UAVs to inspect pylons and wind turbines. </p>
<p>They players have taken to calling the UAVs "Flying Scotsmen," after Ian Smith, who is tied with Tony Stanger for the team record of most tries (24) in international play. </p>
<p>Armed with UAV technology, Scotland may actually have a chance of winning the Six Nations, despite entering the tournament ranked below every other team except Italy. </p>
<p>[<a href="http://thescotsman.scotsman.com/scotland/Eye-in-the-sky-aims.6033162.jp" target="_blank">The Scotsman<a>]
</a></a></p>
]]></description>
 <category domain="http://www.popsci.com/entertainment-amp-gaming">Entertainment &amp;amp; Gaming</category>
 <category domain="http://www.popsci.com/category/popsci-authors/stuart-fox">Stuart Fox</category>
 <category domain="http://www.popsci.com/category/tags/cyberhawk">cyberhawk</category>
 <category domain="http://www.popsci.com/category/tags/drones">drones</category>
 <category domain="http://www.popsci.com/category/tags/rugby">rugby</category>
 <category domain="http://www.popsci.com/category/tags/scotland">Scotland</category>
 <category domain="http://www.popsci.com/category/tags/sports">sports</category>
 <category domain="http://www.popsci.com/category/tags/uavs">uavs</category>
 <category domain="http://www.popsci.com/category/tags/unmanned-aerial-vehicles">unmanned aerial vehicles</category>
 <pubDate>Tue, 02 Feb 2010 13:19:41 -0500</pubDate>
 <dc:creator>Stuart Fox</dc:creator>
 <guid isPermaLink="false">43215 at http://www.popsci.com</guid>
</item>
<item>
 <title>Mass Effect 2: The Future of Gaming</title>
 <link>http://www.popsci.com/entertainment-amp-gaming/gallery/2010-01/gallery-mass-effect-2</link>
 <description><![CDATA[<!--paging_filter-->]]></description>
 <category domain="http://www.popsci.com/entertainment-amp-gaming">Entertainment &amp;amp; Gaming</category>
 <category domain="http://www.popsci.com/category/tags/3-d-modelling">3-d modelling</category>
 <category domain="http://www.popsci.com/category/tags/artificial-intelligence">artificial intelligence</category>
 <category domain="http://www.popsci.com/category/tags/bioware">bioware</category>
 <category domain="http://www.popsci.com/category/tags/conversations">conversations</category>
 <category domain="http://www.popsci.com/category/tags/exploration-systems">exploration systems</category>
 <category domain="http://www.popsci.com/category/tags/interactive">interactive</category>
 <category domain="http://www.popsci.com/category/tags/mass-effect-2">mass effect 2</category>
 <category domain="http://www.popsci.com/category/tags/planets">planets</category>
 <pubDate>Fri, 29 Jan 2010 12:00:22 -0500</pubDate>
 <dc:creator />
 <guid isPermaLink="false">43146 at http://www.popsci.com</guid>
</item>
<item>
 <title>New Computer Program Studies Trees on TV to Simulate Their Movement </title>
 <link>http://www.popsci.com/entertainment-amp-gaming/article/2010-01/new-computer-program-watches-trees-copy-their-movement</link>
 <description><![CDATA[<!--paging_filter--><div class="center-image"><img src="http://www.popsci.com/files/imagecache/article_image_large/articles/100125150459-large.jpg" alt="" title=""  class="imagecache imagecache-article_image_large" /></div>
<div>The same subtle, random movements, bouncing shadows, and immense complexity that make plants fascinating to observe in life also make them hell to animate. Like water and fire, a rustling tree is one of the hardest things for a computer animator to realistically render. Thankfully, <a href="http://www.sciencedaily.com/releases/2010/01/100125150459.htm">a new computer program</a> can design realistic trees by watching and copying video of real ones, saving animators plenty of time and money. </div>
<p>Developed at the University of Bath, England, the program works by analyzing digital video of actual trees. Then, the computer program can make copies of the original video, but with enough slight, random variations to make the new tree appear unique. Apply those variations to the movement of a wholly new computer generated tree and viola, all the realism of a painstakingly animated tree with none of the hassle. </p>
<p>This may seem like a trivial advance, but imagine animating an entire forest, and you get the idea of how this could speed up and cheapen the animation process. In fact, the technology is so promising that Aardman, the animation studio responsible for the <i>Wallace and Gromit</i> movies has already expressed interest in the project.</p>
<p>Additionally, this technology is only the first step. The University of Bath scientists hope to develop similar programs that allow computers to learn from videos of other notoriously difficult to animate materials like smoke, fire, clouds, and water. </p>
<p>Now, with the painstaking process of animating fluids and trees automated, animators will need to come up with a new reason to stay long hours at work, avoiding their friends and loved ones.</p>

]]></description>
 <category domain="http://www.popsci.com/entertainment-amp-gaming">Entertainment &amp;amp; Gaming</category>
 <category domain="http://www.popsci.com/category/popsci-authors/stuart-fox">Stuart Fox</category>
 <category domain="http://www.popsci.com/category/tags/animation">animation</category>
 <category domain="http://www.popsci.com/category/tags/britain">britain</category>
 <category domain="http://www.popsci.com/category/tags/computer-animation">computer animation</category>
 <category domain="http://www.popsci.com/category/tags/england">England</category>
 <category domain="http://www.popsci.com/category/tags/simulations">simulations</category>
 <category domain="http://www.popsci.com/category/tags/uk">uk</category>
 <pubDate>Thu, 28 Jan 2010 17:35:08 -0500</pubDate>
 <dc:creator>Stuart Fox</dc:creator>
 <guid isPermaLink="false">43134 at http://www.popsci.com</guid>
</item>
<item>
 <title>A New School Teaches Students Through Videogames</title>
 <link>http://www.popsci.com/entertainment-amp-gaming/article/2009-12/new-school-teaches-students-through-videogames</link>
 <description><![CDATA[<!--paging_filter--><p>A school uses videogame-based lessons to teach a new generation of kids</p>
<div class="center-image"><img src="http://www.popsci.com/files/imagecache/article_image_large/articles/playsthething1.jpg" alt="" title=""  class="imagecache imagecache-article_image_large" /></div>
<div>An 11-year-old boy taps furiously on a laptop, blasting enemies as he weaves through a maze. They wipe him out before he can reach the end—game over. Frustrated, he opens the game’s programming window, adjusts the gravity setting, and this time bounds over the baddies. Victory!</div>
<p>This could be the future of American education, and that’s not necessarily a bad thing. The Quest to Learn school opened last September in Manhattan, welcoming the first class of sixth-graders who will learn almost entirely through videogame-inspired activities, an educational strategy geared to keep kids engaged and prepare them for high-tech careers.</p>
<p>Ever since <i>Pong</i>, videogames have outperformed teachers in one key way: They command attention for hours. “Games are exceptionally good at engaging kids,” says Quest’s main designer Katie Salen, a game designer and technology professor at the New School university. “They drop kids into complex problems where they fail and fail, but they try again and again.” She knew, though, that when kids face tough problems in school, they sometimes just give up, which is partly why only a third of eighth-graders earn “proficient” math scores on national assessment tests.</p>
<p>With this in mind (and with MacArthur Foundation funding), three years ago Salen started the Institute of Play, a nonprofit collaboration of game designers and learning experts who create games to teach school material. After successful tests in city classrooms, the group worked with the New York City Department of Education to open Quest to Learn.</p>
<p>This year’s 72-student class is split into four groups that rotate through five courses during the day: Codeworlds (math/English), Being, Space and Place (social studies/English), The Way Things Work (math/science), Sports for the Mind (game design), and Wellness (health/PE). Instead of slogging through problem sets, students learn collaboratively in group projects that require an understanding of subjects in the New York State curriculum. The school’s model draws on 30 years of research showing that people learn best when they’re in a social context that puts new knowledge to use. Kids learn more by, say, pretending to be Spartan spies gathering intel on Athens than by memorizing facts about ancient Greece.</p>
<p>Most sixth-graders don’t expect to ever need to identify integers, but at Quest, it’s the key to a code-breaking game. In another class, when creatures called Troggles needed help moving heavy objects, the class made a video instructing how long a ramp they should build to minimize the force they needed to apply. “They’re picking concepts up as well as, if not better than, at other schools,” says Quest’s math and science teacher Ameer Mourad. Beyond make-believe, Quest is the first middle school to teach videogame design. Salen says building games teaches students about complex systems, which will prepare them for growing fields such as bioinformatics.</p>
<p>The plan is for this class to attend Quest through high school, adding more sixth-graders every year. Although students must pass the annual standardized tests that all public students do to keep a school open, educators so far are impressed. “We need new ways to create a passion for learning,” says Gregg Betheil, a New York City Department of Education director who helped Quest’s application. “The planning has been extremely thoughtful. It seemed like a chance worth taking.”</p>
<p>Salen has pilot studies to back up that risk; however, she won’t know if the school prepares kids for real-world success until the first class graduates. But Quest has already proved itself in one area: The kids love it. “It’s fun,” says student Nadine Clements. Her least favorite part of school? “Dismissal.”</p>
]]></description>
 <category domain="http://www.popsci.com/entertainment-amp-gaming">Entertainment &amp;amp; Gaming</category>
 <category domain="http://www.popsci.com/category/popsci-authors/susannah-f-locke">Susannah F. Locke</category>
 <category domain="http://www.popsci.com/category/tags/headlines">headlines</category>
 <category domain="http://www.popsci.com/category/tags/january-2010">January 2010</category>
 <category domain="http://www.popsci.com/category/tags/macarthur-foundation">macarthur foundation</category>
 <category domain="http://www.popsci.com/category/tags/new-school-university">new school university</category>
 <category domain="http://www.popsci.com/category/tags/-quest-learn">the quest to learn</category>
 <category domain="http://www.popsci.com/category/tags/video-games">VIDEO GAMES</category>
 <pubDate>Thu, 07 Jan 2010 11:05:48 -0500</pubDate>
 <dc:creator>Susannah F. Locke</dc:creator>
 <guid isPermaLink="false">41857 at http://www.popsci.com</guid>
</item>
<item>
 <title>Drop Your Linen And Start Your Grinnin’</title>
 <link>http://www.popsci.com/node/42179</link>
 <description><![CDATA[<!--paging_filter--><p>Classification Review Board Reverses Banning of Aliens Vs Predator Video Game</p>
<div class="center-image"><img src="http://www.popsci.com/files/imagecache/article_image_large/articles/avp.jpg" alt="" title=""  class="imagecache imagecache-article_image_large" /></div>
<div>Australian gamers were given an early Christmas present today as the Classification Review Board reversed the decision of the Office of Film and Literature Classification to Refuse Classification to Sega’s upcoming video game, Aliens Vs Predator. Games that are Refused Classification in Australia are banned from sale. </div>
<p>Sega of Australia issued the following statement: “It is with great pleasure that we announce the success of our appeal. We are particularly proud that the game will be released in its original entirety, with no content altered or removed whatsoever. This is a big win for Australian gamers. We applaud the Classification Review Board on making a decision that clearly considers the context of the game, and is in line with the modern expectations of reasonable Australians”. </p>
<p>Based on the cult sci-fi action films, Aliens Vs Predator is expected to be released on PC, Xbox 360 and PlayStation 3 on February 18 2010. </p>
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<p>Popular Science Australia - reporting on the intersection of science, technology and everyday life. Whether you want to learn about <A href="http://www.popsci.com.au/gear-amp-gadgets">high tech gadgets</a>, find <A href="http://www.popsci.com.au/military-aviation-amp-space">science projects</a>, read the <A href="http://www.popsci.com.au/category/tags/space-news">latest space news</a> or search for the <A href="http://www.popsci.com.au/category/tags/computers">best computers</a> or <A href="http://www.popsci.com.au/category/tags/cameras">best digital cameras</a>...you'll find it at PopSci.com.au</p>
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]]></description>
 <category domain="http://www.popsci.com/entertainment-amp-gaming">Entertainment &amp;amp; Gaming</category>
 <category domain="http://www.popsci.com/taxonomy/term/53634">Aliens Vs Predator</category>
 <category domain="http://www.popsci.com/taxonomy/term/53635">AVP</category>
 <category domain="http://www.popsci.com/taxonomy/term/53637">Classification Review Board</category>
 <category domain="http://www.popsci.com/taxonomy/term/53636">OFLC</category>
 <category domain="http://www.popsci.com/category/tags/sega">sega</category>
 <category domain="http://www.popsci.com/taxonomy/term/53638">video games banned</category>
 <pubDate>Fri, 18 Dec 2009 00:44:23 -0500</pubDate>
 <dc:creator>&lt;p&gt;Kevin Cheung&lt;/p&gt;
</dc:creator>
 <guid isPermaLink="false">42179 at http://www.popsci.com</guid>
</item>
<item>
 <title>A New School Teaches Students Through Videogames</title>
 <link>http://www.popsci.com/node/42233</link>
 <description><![CDATA[<!--paging_filter--><p>A school uses videogame-based lessons to teach a new generation of kids</p>
<div class="center-image"><img src="http://www.popsci.com/files/imagecache/article_image_large/articles/playsthething1.jpg" alt="" title=""  class="imagecache imagecache-article_image_large" /></div>
<div>An 11-year-old boy taps furiously on a laptop, blasting enemies as he weaves through a maze. They wipe him out before he can reach the end—game over. Frustrated, he opens the game’s programming window, adjusts the gravity setting, and this time bounds over the baddies. Victory!</div>
<p>This could be the future of American education, and that’s not necessarily a bad thing. The Quest to Learn school opened last September in Manhattan, welcoming the first class of sixth-graders who will learn almost entirely through videogame-inspired activities, an educational strategy geared to keep kids engaged and prepare them for high-tech careers.</p>
<p>Ever since <i>Pong</i>, videogames have outperformed teachers in one key way: They command attention for hours. “Games are exceptionally good at engaging kids,” says Quest’s main designer Katie Salen, a game designer and technology professor at the New School university. “They drop kids into complex problems where they fail and fail, but they try again and again.” She knew, though, that when kids face tough problems in school, they sometimes just give up, which is partly why only a third of eighth-graders earn “proficient” math scores on national assessment tests.</p>
<p>With this in mind (and with MacArthur Foundation funding), three years ago Salen started the Institute of Play, a nonprofit collaboration of game designers and learning experts who create games to teach school material. After successful tests in city classrooms, the group worked with the New York City Department of Education to open Quest to Learn.</p>
<p>This year’s 72-student class is split into four groups that rotate through five courses during the day: Codeworlds (math/English), Being, Space and Place (social studies/English), The Way Things Work (math/science), Sports for the Mind (game design), and Wellness (health/PE). Instead of slogging through problem sets, students learn collaboratively in group projects that require an understanding of subjects in the New York State curriculum. The school’s model draws on 30 years of research showing that people learn best when they’re in a social context that puts new knowledge to use. Kids learn more by, say, pretending to be Spartan spies gathering intel on Athens than by memorizing facts about ancient Greece.</p>
<p>Most sixth-graders don’t expect to ever need to identify integers, but at Quest, it’s the key to a code-breaking game. In another class, when creatures called Troggles needed help moving heavy objects, the class made a video instructing how long a ramp they should build to minimize the force they needed to apply. “They’re picking concepts up as well as, if not better than, at other schools,” says Quest’s math and science teacher Ameer Mourad. Beyond make-believe, Quest is the first middle school to teach videogame design. Salen says building games teaches students about complex systems, which will prepare them for growing fields such as bioinformatics.</p>
<p>The plan is for this class to attend Quest through high school, adding more sixth-graders every year. Although students must pass the annual standardized tests that all public students do to keep a school open, educators so far are impressed. “We need new ways to create a passion for learning,” says Gregg Betheil, a New York City Department of Education director who helped Quest’s application. “The planning has been extremely thoughtful. It seemed like a chance worth taking.”</p>
<p>Salen has pilot studies to back up that risk; however, she won’t know if the school prepares kids for real-world success until the first class graduates. But Quest has already proved itself in one area: The kids love it. “It’s fun,” says student Nadine Clements. Her least favorite part of school? “Dismissal.”</p>
]]></description>
 <category domain="http://www.popsci.com/entertainment-amp-gaming">Entertainment &amp;amp; Gaming</category>
 <category domain="http://www.popsci.com/category/popsci-authors/susannah-f-locke">Susannah F. Locke</category>
 <category domain="http://www.popsci.com/category/tags/headlines">headlines</category>
 <category domain="http://www.popsci.com/category/tags/january-2010">January 2010</category>
 <category domain="http://www.popsci.com/category/tags/macarthur-foundation">macarthur foundation</category>
 <category domain="http://www.popsci.com/category/tags/new-school-university">new school university</category>
 <category domain="http://www.popsci.com/category/tags/-quest-learn">the quest to learn</category>
 <category domain="http://www.popsci.com/category/tags/video-games">VIDEO GAMES</category>
 <pubDate>Thu, 10 Dec 2009 15:50:52 -0500</pubDate>
 <dc:creator>Susannah F. Locke</dc:creator>
 <guid isPermaLink="false">42233 at http://www.popsci.com</guid>
</item>
<item>
 <title>Dueling Cyber-Bullying Bills Face Off In the House </title>
 <link>http://www.popsci.com/entertainment-amp-gaming/article/2009-10/dueling-cyber-bullying-bills-showdown-house</link>
 <description><![CDATA[<!--paging_filter--><p>Won't somebody please think of the children!</p>
<div class="center-image"><img src="http://www.popsci.com/files/imagecache/article_image_large/articles/bully.jpg" alt="" title=""  class="imagecache imagecache-article_image_large" /></div>
<div>After listening to a week of testimony, the House Judiciary Committee has crafted two bills that seek to deal with the problem of cyber-bullying. One bill is a nuanced attempt to create a conversation between children, parents and school administrators about the proper use of technology, and the other is, well, not. </div>
<p>The first bill, H.R. 3630, is sponsored by Representative Debbie Wasserman Schultz (D-FL), and focuses on providing money for Internet awareness and education programs for parents. The Bill would dole out $125 million in grants to teach parents how to better discuss Internet safety with their children. </p>
<p>The other bill, H.R. 1966, is sponsored by Representative Linda Sanchez (D-CA), and more or less leaves reason at the door. Named in honor of Megan Meier, the 13-year-old who killed herself after a classmate's mom harassed her over MySpace, H.R. 1966 attempts to criminalize cyber-bullying with vague language that butts up against free speech rights in a wide range of ways. </p>
<p>Neither bill has come before the Committee for a vote, let alone made it to the floor, but I think it's obvious which one is going to win out. In a fight between well-reasoned, responsible engagement and knee-jerk criminalization, I believe we can trust Congress to make the craziest, least practical choice.  </p>
<p>[via <a href="http://arstechnica.com/tech-policy/news/2009/10/two-cyberbullying-bills-duke-it-out-in-house-committee.ars?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss">Ars Technica</a>]
</p>
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