Playing Around
Mirror's Edge offers fresh perspective on high-flying acrobatics

Mirror's Edge courtesy Electronic Arts

Shots ring out. Sirens split the air. Sunlight streaming on the city's rooftops, you race towards freedom, breath exploding in your lungs, footsteps pounding on the concrete. Suddenly, you've nowhere left to run. Without thinking, you leap. And for the first time ever, in 3D adventure Mirror's Edge (PC/PS3/Xbox 360), you'll discover how the gymnastic maneuver pans out directly through its heroine's eyes.

Call it parkour, freestyle walking, or simply playing urban acrobat. Splitting the difference between Prince of Persia's aerial platform-hopping and Getting Up's soaring high-rise backdrops, the game brings new perspective to clambering up skyscrapers and diving through shattering windows. Most of its rivals challenge you to single-handedly combat overwhelming odds. Here, staying in constant motion is the only way to survive. Just mind your step. The tale projects a palpable sense of urgency and vertigo as no forerunner has. Be thankful that the controller doesn't vibrate when your desperate hurdles for dangling cranes or errant twirls off outstretched flagpoles end in cringe-inducing falls to the pavement.

The story, featuring courier Faith's race to unravel a conspiracy in a dystopian world, is ironically best sped through. But wherever possible, savor the title's uncanny ability to recreate the sensation of momentum and fluid movement. Miss a ledge, and your view dips perilously, only to violently jolt as your fingers suddenly find purchase on its edge. Charge sideways up walls to launch flying kicks or barrel shoulder-first into a door, and the screen shudders with the impact.

Don't break for long, though. The difficulty's high, between constant pressure from pursuers, obscure escape routes, and the inability to withstand multiple hits. Laden with cinematic chases and gravity-defying stunts, even frequent save points and optional hints won't save you from shouting and hurling the controller. But in the Run, Lola, Run of gaming, we wouldn't expect less. Here's looking forward to seeing how many competitors it sends sprinting off to experiment further with the genre.


Electronic Arts, $59.99

Get Rich Playing Games (getrichgaming.com) author and TV/radio host Scott Steinberg has covered technology for 300+ outlets from CNN to Rolling Stone. For more of his insights, visit scottsteinberg.com.

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3 Comments

I believe the term you're looking for is freerunning rather than freestyle walking.

At least you got the parkour part right :D

First person perspective games take a lot of getting used to 'tho. The demo of this game was pretty good, but I had a hard time getting used to the controls, then again I have never been one for FPS's(first person shooters), so that didn't help any! heh. The only reason I decided to go outside my comfort zone was the fresh idea, and to some degree it was unique and not so military/war-gameish (which there is no shortage of these days). Again, the perspective can be disorienting. At times you have no idea where your feet are when you have to perform these feats, so you're guessing a lot, and if you don't react quick enough you can mess up and find yourself looking for a way back to where you should be, and that can ruin the flow of the game. So lots of trial and error, but once you get it down, it flows just like they advertise.

Its the freedom of mobility , the puzzling environment and the life threatening pressure that makes this game look so great. This gives me the same kind of vibes portal had, though it lacks the black humor. Still, I think this one is going to be exciting!

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