Hey Guys,

I have some news-- PPX is indeed closing. It was created as a two-year application, and at the end of the month it'll have come to the end of its run.

I only got a small taste of the game and the community, as I've been admin-ing for the last 6 months, but it's been a great time. While our resources are very limited and I haven't been able to devote as much time to PPX as I'd have liked to (there is, after all, a website to tend to!), I was amazed at how much we were able to do with your suggestions, feedback, and help (yes-- Traderboi, Mark H, Eric, Vulgarian, and on... you guys have been a big help in keeping me on top of the news and major events in the forums). I'm so glad PopSci.com was able to provide a game like this, and it's been great to see how much our users have done with it.

All of the props that go up for the remaining weeks will resolve before the end of the month. The top 100 traders will be immortalized in a PPX Hall of Fame on our site.

We're bringing a new game to our site in June, called PopSciQuiz, which will allow users to take, create, and share science and technology quizzes. We're shoulder-deep in its development right now; it's rad.

Thanks to all of you for your commitment to PPX. Rock it out for the rest of the month, and please feel free to reach out to me.

All the best,

Taylor
PopSci.com

29 Comments

taylorhengen

from New York, New York

bump

traderboi

from Brooklyn, NY

What can we do to avoid this. No offense, but quizzes?
C'mon! There has been so much work put into this. Can we please try and work something out?

Vulgarian,

OK, you are right, i was wrong.
I quit, Goodbye.

- Sir-Reptitious

So long and thanks for all the fish.

I know it's been a struggle at times, but I wanted to thank y'all at PopSci for this FREE game. It's been a fun timewaster.

Oh, and if you could trade my ranking with jodeman, I would appreciate it. Thanks!

chefboiaarni

"It was created as a two-year application"

I don't believe that for a minute. WHY would you bother to spend all the time creating the new leagues just to drop the whole thing a few months later?

Thanks, but I won't be wasting my time on 'quizzes' just to have the rug pulled out from under my feet again at some random time.

What a let down. I'll be canceling my magazine subscription now - I just subscribed as a two year test and that period is over.

NNNNNNNNOOOOOOOOO!!!!!!!!! saying ppx is going to end is like saying my life is going to end, do not worry i am not suicidal but i just love ppx! is there anything we can do ANYTHING! i need ppx i need it
Taylor please talk will popsci see if there is any thing we can do to keep ppx on its feet please!
what if all of the ppx members can sell like 100 subscriptions to popsci or something like that
please Taylor on my knees i am begging you see if there is any thing we can do
i will even call popsci and talk to people to keep this alive me and a lot of other people need ppx

and if this is the end of the road i would just like to say that i have loved ppx and popsci, i will still be subscribing to popsci and enjoying the magazine
thank you for all that you have done Talyor and i will miss ppx

Very sad.

I'd like to say that I am outraged, furious, distressed, but it would be a lie. I am disappointed...

If Popular Science has chosen to shut down the game, that is their choice. It is I think a bad choice, many organizations would kill for the loyal and involved following that PPX has, but it is still their choice.

What is really disappointing is this lame story about it being a "two-year application". Seriously, SERIOUSLY?!?! Who do you think your audience is? You must know that the demographics of your subscriber/participant base would indicate we are NOT IDIOTS! You've spent however much money on building the leagues (which was a mistake, but whatever), you've been soliciting for enhancements and suggestions all the way up until about 3 weeks ago.

It would have been much better to have just been straight with us; "Management has decided that there is no longer a business case for moving forward with PPX, the advertisement revenues are not offsetting the costs, therefor we have decided to shut it down." That would have been much more palatable than this tripe about "two-year application". It is offensive to me that you think so little of our intelligence.

As my esteemed colleague has already said, "so long and thanks for all the fish", you won't be getting any more advertising revenue from me...

Thanks for the time, it has been a great example of how to build an application for repeat hits to your website.

This would be a great FB add-on.

Goodluck.

So I guess that means all the stocks that are end dated past the end of the month will close short???

It has been a fun ride thanks for the distraction.

msholdenct

from Shelton, CT

I wouldn't expect unresolved props to pay either way - because the deadline dates won't have arrived.

Of course PopSci could halt everything, and close them as deadlines pass...

Visit www.ppxchat.com A great place to meet PPXers and learn strategy.

I had a lot of fun playing most of these two years. Meet some really interesting people, managed to tick off a few people, managed to get ticked off by a few people, over estimated some people, and under estimated others. But if I had to say my biggest disappointment is that Popular Science never allowed this place to meet its potential. Its really quite sad that a magazine dedicated to helping people understand technology and science, never was quite able to understand how to make PPX work correctly (even though many people tried to help), If they had had just a bit better understanding and a willingness to listen to those players who actually had a very high understanding of the game, and of prediction markets Pop Sci could have ran this market a lot more efficiently, with a lot less cost, and way less complaining.And although I'm not happy to see PPX go away (especially the forums) I do understand the logic that if you can't do it right, don't do it at all.

I'm disappointed to hear PPX will be closing. I've found the props, the research, and the discussions (and bickering) to be stimulating, interesting, and entertaining.

Sayonara to my fellow traders. I will miss you, especially those who had the balls to argue post-to-post with me. It's been fun.

One last commentary on the props; the market has spoken, and I agree with it. Everything is short, short, short.

Vulgarian as a debater sometimes you were right on the money, and other times you were way out there in your interpretations of data and words. But I have to give you credit, you were never afraid to stand up for what you believed to be true, and probably did more research than most of the players put together.and although at times you were annoyingly tenacious in your arguments it was probably one of your better traits, and if these are skills that you possess in the real world they should serve you well.

CplLenny

from alpha, il

Well you, can tell them(jerks that ordered this closed)that, they suck at lying, and that as of July 1st all bonnier corp. subscriptions and anything to do with bonnier crap is canceled and ban in my house.

Thank You TAT and all the others who helped run PPX.

I will miss the people I have come to know here.

So long and thanks for all the fish.

That comment pretty much sums it up, don't it?
For several months, I played the ppx every day. I think I reached a rank of 82. It went downhill from when I started. Here's the decline of the ppx, as I see it. Feel free to correct me if i'm wrong.

1. Rabbit quits.
2. the rooster quits. ppxbroker.com dies.
3. We are ignored by the admins for a while.
4. The props start to suck big-time.
5. We get new forums. WTF?
6. we get new admins. they suck. No offense, but they did.
7. New admins ignore us.
8. Brian Boru becomes vocal. He was right, in the end, but boy was he a jerk.
9. I quit. (Did I mention that I'm egotistical? No? Well, I am.)
10. Taylor shows up. For a while she's ok and kicks butt, but then she starts treating us like we're fifth graders.
11. Leagues were introduced. They were non-functional. wow.
12. The ppx closes. big surprise.

A LITTLE BACKGROUND ON LEAGUES: RABBIT FIRST LET SLIP THAT THEY WERE IN THE WORKS, AND SHE QUIT IN gosh, musta been FEBRUARY OF 2008. SO THEY WERE IN THE WORKS FOR A LOOOONG TIME. TWO-YEAR PROGRAM? MY ASS.

Also. my popsci subscription? it expired in december. I chose not to renew. I certainly had the money to, I just didn't feel like it.
It was replaced by Hot Rod, Four Wheeler, and Peterson's Four Wheel and Off Road.

RIP ppx.

Quizzes? Is that a bad joke? you're crazy if you think that it'll actually go anywhere.

"A two year application" I know some monsterous dip-shit told you to say that, and I'd like a pic and name so I can't show them the same respect if I ever meet them. I say Boycot!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

boycott? how does one boycott a web application that's gonna be dead in less than a month anyway?

I thought about writing a long post of my experience on PPX and the conflicting emotions of its closing. I decided to keep it short. First, PPX expanded my knowledge of a wide range of topics I never would have look into in the past. Second, I set a long range goal of owning 1000 shares of all the stocks and I accomplished that (thank goodness I got in when I did (about 6 months after PPX launch)). Third, there are many like-minded people passionate about doing things right.

Those are the good things. The bad thing is I feel cheated that management can pull the plug on this so abruptly without a better excuse then what Taylor told us.

Oh well, I have never paid for PopSci (a yearly gift subscription from my aunt) and as stated over a year ago, I was a parasite that fed off other people's info to get where I was on the list (#19 as of this posting). No skin off my nose.

Best wishes to all.

DMSMALL

from Beverly Hills, florida

The others above have expressed it well. I feel cheated out of the time I spent with you. I agree that it most likely was not a two year project. If it was, you should have had plans to end it properly. What is the point of have props that close so far in the future? Acording to your "two year" plan those long term props were nothing but a hole to park funds for no gain. We all know this site was being neglected and I am sure it does not come as a surprise it is closing. I too will not be renewing my magazine subscription and will not be participating in the called PopSciQuiz web site.

Web sites make revenue from advertising and subscriptions. I would bet a majority of the seriously devoted fans to the PPX exchange would pay a subscription to keep the game going and maybe subsidize some monthly prizes. The high number of frequent visitors should have been the ticket to pulling in advertising revenue and make the site self-sustaining as most of us check out our portfolio daily.
The PopSci Management has no imagination or appreciation for the current subscriber base. Stop worrying about attracting new people and start taking care of the ones you have.

Pop Sci will survive this loss but if it continues to head in the direction its management and editorial staff is taking it, it too will become another dead rag falling victim to the trend of paper based mediums becoming extinct.

I know this may never be realized, but could you release the code for the ppx and make it open source? There are a lot of people here that have been very committed to this game, and we eventually have someone willing to host this game on another website.

Just a wishful dream.

I believe, it is not their code to release. I think they licensed it. (from HSX?) Hence the excuse "created as a two-year application" would mean they are not renewing their license.
How do you "create" this to only last a set amount of time?
You don't. They mean "RENTED as a two-year application"

{Disclaimer: The following is pure speculation and is not a real reflection of PopSci or Bonnier, nor am I employed in any way monetarily compensated or tied in to those respective organizations.}
There's pretty much only one way to sum up all of this: economics. To dig down deeper we look at the history of PopSci, and to do that we turn back to January 25, 2007, the day that Bonnier Corporation bought PopSci, along with 17 other magazines from Time Warner. This was during a time when magazine subscriptions and sales were dropping, while online readership increased (and if you’ve been keeping up with the news lately, you know that this has only accelerated.)
Unfortunately, the ad and subscription revenue model changes when things start moving towards the online world. There are a few reasons for this. For one, a good bit of the content that can be found in the magazine can also be found online, for free (to the reader.) But, keep in mind that for every PopSci magazine sold, there are about 5 readers to that magazine. So, in other words, of all of the readers, only 1 in 5 is actually paying for it. And those that do are only paying around $1 per month. You can take that $1 and divide it up into readers and that means that each reader contributes about 20 cents a month on average. So the with the online world there really isn't much lost in the way of subscription revenue, it’s the ad revenue that counts.
You'll notice that in the back of each PopSci mag, there are lots of what I call "secondary" or "classified ads." These ads sell everything from you-know-what enhancement and remedies to an assortment of gadgets and the likes. If you notice, those ads aren't found here online. Then there are primary ads for cars and trucks, shavers, flashlights, laptops, you know, the stuff that you're more likely to buy, or would at least be interested in. Chances are that if it is advertised in the magazine, then at one time it may have had an entry into my favorite section, "What’s New." Otherwise, there's a good chance that those companies sell products that compete against those things that are new. There’s no doubt, that a lot of marketing on behalf of the PopSci /Bonnier staff that goes on to seek potential advertisers who may be interested in placing their ads near an article that may be related to their product.
Now, the price paid for that advertisement space is all driven by supply and demand. Supply is the amount of ad space within a magazine while demand is the amount of people who want to advertise in that space. Those advertisers look at a set of more complicated factors, like the number of readers who are likely to someday purchase a product that that company offers within a given time period. Essentially, it’s the advertiser's goal to drive brand recognition. They know that you may not buy that truck that you see in the magazine today, but, eventually you just might. Generally, the higher the price the product is, the more you have to sustain your sales pitch to your audience.
So, that brings us back to our problem: economics. With the economy the way it is, the demand for print ads is down. This has been driven by the fact that we, as consumers, just aren’t in much of a mood to buy things, and besides we’re too busy hanging out on MySpace of Facebook to really care. Well, that changes the advertiser’s focus. Suddenly, they’re not as interested in placing ads in print magazines; they’re more interested in capturing your attention online. So they tell the print publisher, “Well, I’m just not that interested in placing an ad this year.” The publisher replies with a lower price, and eventually the advertiser agrees to run the ad since the price is now more affordable. So with that, you can see the problem: you’re still printing the same amount of ads, but now you’re just getting less money for them.

That brings us back into the selling of PopSci to the Bonnie Corporation. One company, Time Warner, sees that it’s simply better to sell off its underperforming brands while Bonnier sees the opportunity to gain new market share and turn the revenue stream around for its newly purchased publisher. Suddenly, new creative ideas sprang up to solve this problem of decreased print ad revenue, and increase its online ad revenue. The solution seems simple, if you can create a way to get readers to return to your website and do so, repetitively, over the long run, you can increase the demand for ad space, especially from those companies that need to keep brand recognition high. Those advertisements work best when you have a returning audience. You can charge advertisers for a pay-per-view (1000s of views) in addition to a pay-per-click fee. So out of this realization and creative process, PopSci comes up with idea to do an online exchange, yes, the PPX.
The PPX seems like it is the magical bullet needed to solve the problem. Not only will the readers be engaged in an online activity that will keep them returning, but each visit may require several clicks and thus increases the chances of pay-per-click revenue. At the same time, our ad space becomes more attractive to those long term brand recognition driven advertisers, and that could lead to pay-per-view revenue. And, to top it all off, the PPX becomes a scientific tool itself, as it becomes a science experiment to determine the viability of predictions markets.
Out of the gate, the PPX was a bit flawed. For example, despite the claim, the price of a proposition doesn’t necessarily reflect the percentage of people who think a proposition will come true. The claim is that if the price is at POP$50, then 50% of the audience thinks it could happen, and 50% does not. But in reality we know that if one person buys 1000 shares, then the price goes up by POP$ 0.25. (Now, I know a parameter has been added so that a stock’s could only move after it achieved a high enough volume - apparently to one direction.) So, if only one person buys 1000 shares, then according to the price, 50.25% percent of the traders of that particular proposition think that that event will occur. In reality, 100% of the traders of that stock, so far, agree. (On the other hand if there were 10,000 traders, that would only represent 1/10,000th of the market.) Once the stock price starts to move, Most traders bought or sold in the direction of the movement, whether they agreed or not. Now, it was argued that over time, the price would better reflect the opinions of the traders, but we all know that there was a disconnect between trader’s opinions and prop price.
Another example of a flaw was the limitation to buy only 1000 shares. Though this was important given that the price went up or down based on 1000 shares of movement, this limited the ability for a proposition to reach its true price. If the pricing was based on a scale that was determined by the total number of outstanding shares of that stock rather than 1000 shares of movement, this concept would have worked better. (It’s important to keep in mind that for every new trader who owns a prop, either short or long, the amount of outstanding shares increases by the amount purchased. This is unlike the real stock market where there is a limited quantity of shares available, for every share bought, one must be sold. For arguments sake, ignore stock splits and issuance of new stock, etc.) In other words, as number of outstanding shares per a given prop increases, the smaller the price change interval would be. The price change interval would be determined by a function of the number of newly purchased shares as a percent of current outstanding shares. There would of course be a minimum and maximum price change interval, for example: at least $.01 no greater than $0.25. Another reason that the maximum shares were limited, was to encourage people to buy more shares of different props (portfolio diversification), but the principle to not put all of your eggs into one basket would have kept this in check. Finally, the 1000 share max rule could make sense to give more traders an equal chance to participate. This is a fair and valid reason, but I think that a limitation of buying more than a percentage (based on outstanding shares) of a given prop per a predetermined amount of time would have helped. Also the pricing model, as stated above, would have reduced the propensity for market domination by a select few elite traders.
Furthermore, the game was complex and perhaps too complicated to understand for too many of those who wanted to participate. This can easily be seen by simply counting the total number of players who never traded and those who never earned as much, or lost a significant portion of their original portfolio values. Finally, those flaws were matched by visual and web design mistakes. It seemed that every time a new feature was rolled out, it was met with more problems. For example: a menu wouldn’t work, a broken links, etc.
So those flaws that I’ve described reduced the number of would-be traders. (Satisfied traders encourage new traders to join.) This all drives me back to making my point: economics. As discussed, the ad revenue is the primary driver, and the goal should have been to sale ads based on both concepts: per view, and per click. Unfortunately, the way PPX is set up, it simply doesn’t cut it. With each user, you can only get so many ad clicks per ad per a given time frame. When you think about the mechanics how the PPX is set up, most of the ads are ignored as traders are focused on trading and not the ads. Once you’ve seen the ad, each new time you see it within a short time frame, isn’t going to drive you to click on it any more than the previous times. It’s the rule of diminishing returns. After awhile, similar ads just become a blur during the trade process.
To overcome this lack of clicking, the only way to create more revenue is to have more registered users, and those people need to be return users who visit frequently. Unfortunately, out of the 1.3 million subscribers or 6.7 million readers, there were only 33,000 registered PPX users. We can only guess that a small fraction of those actually returned to play frequently. That’s the problem that we have today. PPX was set up on a 2 year contract with Virtual Specialist, the operators of PPX. This of course likely had the option to renew. As far as we know, PopSci had full intentions to renew the contract over and over again, but only provided that it brought in enough of a revenue stream to compensate for the monthly licensing and site maintenance fees and then some. PopSci knew of its problem long ago. It knew that growth was limited and that there was a diminishing rate each passing month. It tried to solve the problem by correcting some of the problems cited by its users, and they were able to do this by hiring better staff members who understood these dynamics. They even spent the money to upgrade the look and feel of the site. Unfortunately, this didn’t go as smoothly, and it really wasn’t making much of an impact. So, an important business decision had to be made. Do we spend the money, fix the flaws, and find new ways to encourage new people to play, or do we cut our losses and retool our site with a different function for our readers while maintaining the function of creating an ad-based revenue source? I’m sure that in the end, it was a tough decision to make by those who were directly involved, and probably a much easier one to make for those who count the change and keep the budget.
Now, as a final note, you do have to question the decision to bring on a quiz model. If the picture of the school aged children that was used to promote the leagues, which never worked, is any indication to the direction of this website, it shows the desire to hit a larger different spectrum of the readers. You see, it appears as if a majority of those 6.7 million readers were school aged (9-15 years), and not 16-60 year olds who play PPX. The only question is, do they have the money to buy things, and if not do they have the ability to convince those who do have the money to buy things.

i believe mcmurray02 is deep throat, knows who was on the grassy knoll, has seen the pictures of j. edgar hoover, has met with the designers of the incan calendar, (what about 2012 something mcmurray?), is a member of the freemasons, and knows all about the priory of scion! I believe he is holding back quite a bit of information and with the end of ppx we will never have the chance to "quiz" him of his knowledge. tsk tsk such a shame.

McMurray is only repeting what i said. :-)

(only much much better)

I suppose my employer will like this as I'll spend more time working...

dtyiran83

from Chicago, IL

I could've been someone. I guess I'll have to try with the PopSciQuiz. Anyone know when it will be on the site?

Meisem

from Roanoke, Virginia

"the top 100 traders will be immortalized on PopSci.com in a PPX Hall of Fame."

Where is this promised Hall of Fame? We have not only been disappointed by the closing of the PPX, but we have also thus far been lied to. Shame.

Thank you for the good times and the bad times. PPX, you will be sorely missed.

RIP PPX


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