world of warcraft

China Tries to Curb Gold Farming

Real-world regulation for made-up money

Bad news for professional orcs all across the Middle Kingdom. On Monday, the Chinese government announced a ban on the conversion of virtual money into real money for the purpose of buying actual goods and services. By allowing Chinese citizens to spend real money on virtual products, but not vice versa, the government has specifically targeted gold farming, an activity that employs hundreds of thousands of Chinese workers.

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Businesses Seek a New Lease on Second Life

Will a focus on more specific uses like shopping and conferences save what has become one of the Internet's most disappointing technologies?

What ever happened to the online virtual world revolution? You know, the one where everyone would spend hours every day blinging out their Second Life avatars and crashing weddings in World of Warcraft?

Well, those days never quite materialized. The media fanfare around virtual worlds has transitioned from an initial wildfire of exuberance to essentially nothing, as expectations for growth and revenue failed to pay off.

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A New Meaning for "Computer Virus"

Canadians use World of Warcraft to help prepare for flu pandemic. Nerds!

While health care professionals spent last week figuring out how to staunch the spread of swine flu, a team of Canadian scientists already knew how to handle the outbreak. In 2007, the researchers studied the spread and containment of a deadly virus in an area even more important than Mexico or Asia: the World of Warcraft.

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Greening the World of Warcraft?

A researcher details the ways in which online multiplayer games can reflect and reward real-world eco-friendly behavior

Online gaming has a real-life environmental impact, whether through a computer's energy usage or the power-hungry server farms owned by game companies. But a media expert at the University of Stanford has suggested harnessing the allure of online multiplayer games such as World of Warcraft for the greener good.

Byron Reeves sketched a scenario where a player might get in-game feedback from a smart meter which records energy usage in the house. Turn off the lights, and the game takes note and rewards you accordingly.

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Playing Around

Is PC Gaming Dead?

Don’t write off the desktop just yet

In an era of high-definition, online interconnected systems like the PlayStation 3 and Xbox 360, will PC gaming go the way of coin-operated arcades? According to market research firm The NPD Group, sales of PC games precipitously declined to $701 million in 2008, a 14 percent year-on-year drop. But is the sky really falling for desktop users? A deeper look suggests not, pointing to a hobby that’s instead evolving so rapidly it would make Darwin blush.

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Gaming Addiction a Growing Concern

Massively multiplayer online role playing games may be massively more addictive than the games that came before

In a famous scene in the first Matrix movie, a character takes a bite out of a juicy steak. He knows it's not real, but enjoys it anyway. In some ways, a video game -- just moving pixels on the screen -- is a similar virtual reality experience. No, the aliens in Halo 3 are not real, but we pretend they are. That is how a game can pull you from a living-room couch into a foreign realm.

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Scientists to Study Virtual Epidemics


They're already starting to turn to simulated universes to study economics and human behavior, and now scientists hope to use online worlds to predict the impact of plagues, too. Epidemiologists first identified the scientific value of these virtual worlds after an imaginary virus began to spread unchecked in the popular online game World of Warcraft.

In 2005, programmers released a contagious disease called "Corrupted Blood" into a new zone in the game. At first, the disease effected some players, while others shrugged it off. But then it began to spread, both through avatars - virtual versions of real world people - and their pets. The game's overlords, Blizzard Entertainment, actually had to shut down World of Warcraft and re-boot the system to get things running normally again.

Scientists who study these problems in the real world typically deal in mathematical simulations, but the World of Warcraft case presented an opportunity to study the behavioral side of plagues, too. If epidemiologists can get a better idea of how people might react in such situations, they may be able to build stronger models, which will in turn help them predict what would happen in the real world. A group of scientists is in talks with Blizzard to see how they can work together in the future.—Gregory Mone

Via AFP

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Geek Joy


I'm not a gamer, so I've never quite understood all the fuss about the wildly, internationally popular World of Warcraft. But then I found this video on You Tube, and my whole attitude changed. Look at how excited this dude is! It's as if he's celebrating the sudden release of his homeland from a centuries-old tyrannical dictatorship. Or at least like he just scored big in the Lotto Scratch-N-Win. So what really happened? He got to Level 60 in WOW. If it's really that fun, maybe I should start playing.

Tangentially related cool thing: My colleague Martha, who heartily endorses the entertainment value of role-playing games (although not live-action ones—there are lines, apparently), dug up this pretty amazing movie, Illegal Danish - Super Snacks, which was made using the World of Warcraft platform. The movie won a bunch of awards, and you can even download the soundtrack. Can you believe I used to think of videogames as a waste of time?
—Megan Miller

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December 2009: Best of What's New

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