The 100 fastest, biggest, safest, greenest and most powerful innovations of the year
For decades, we've fantasized about watching paper-thin TVs, soaring hundreds of feet with personal jetpacks, riding in cars that drive themselves, and re-growing organs.
The 21st annual Best of What's New celebrates all of those dreams coming true. Now we've collected them all into one single slideshow. Launch it here to learn about these achievements and 96 other breakthroughs that, whether long awaited or completely unexpected, are equally amazing.
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Say goodbye to grimy keyboards. Here are four innovations that merge man and machine
Using motion sensors, brain signals and a heap of creativity, several new technologies promise to do away with cramped typing fingers, videogame-fried eyes and hoarse phone voices. This past summer in Tokyo, for instance, a paralyzed man with electrodes attached to his head took his Second Life avatar on a virtual walk just by envisioning his character strolling.
Nintendo courts a suit over its innovative controller
Ah the sweet smell of litigation in the afternoon. Nintendo, hardly a shrinking violet when it comes to courting lawsuits, is being sued Hillcrest Labs over the provenance of the Wii controller.
Brett Zarda reports on an intriguing patent application
By Brett Zarda
Posted 07.31.2008 at 2:28 pm
Will the Wii Fit one day add heart rate to the health metrics it monitors? It's possible; but Nintendo might have to purchase the intellectual property. A patent application filed in early 2007 discusses using a Wii-like controller to monitor body temperature, heart rate, or even blood pressure. The patent was filed by Kent Hsu of Taiwan. Check out the first claim below. How's that for a run-on sentence?
In the challenge of the century, PopSci pits a videogame-phobic sportswriter against a professional trainer. Whose Mii will reign supreme?
By Brett Zarda
Posted 06.16.2008 at 5:30 pm
I’m not much of a “gamer”. (In fact, I’m not even entirely sure that’s the preferred nomenclature to describe one skilled at Halo and aroused by watching Grand Theft Auto.) The only video game system I’ve ever owned is the original Nintendo which still sits proudly attached to my television with a quarter holding RBI Baseball in place (undefeated through much of college). But, I do cover sports and its broadly defined intersection with technology, so when Nintendo began advertising Wii Fit, I felt obliged to turn off Tecmo Bowl and see just what the past twenty years has done to 64-bit technology and what it meant to the world of fitness.
There have been 786 reviews of the Wii and Wii Fit by men and women far more qualified than myself to compare its gaming merits to Dance Dance Revolution (never played), Guitar Hero (dabbled once in Best Buy) and the best of PS2 (never touched it). PopSci’s own gaming guru gave an excellent review of the system. But Wii Fit, and to a degree the Wii, isn’t only intended for Donkey Kong prodigies.
If the top name in home pole-dancing equipment has anything to say about it, absolutely!
By Brett Zarda
Posted 05.21.2008 at 3:56 pm
There must be a God after all. Peekaboo Entertainment—creators of the Carmen-Electra-endorsed "Electra-Pole" home pole dancing kit—is reportedly planning to take their expertise to the Nintendo Wii. Adding another interesting dimension to the Wii's role as a fitness machine, the proposed pole dancing title could further ensure that men spend all day playing, or now watching, video games.
A Q&A with the Hollywood legend and self-proclaimed Wii-addict on bringing his cinematic flair to videogames
By Steve Morgenstern
Posted 05.16.2008 at 12:59 pm
In a career that spans the heartrending drama of Schindlers List, the popcorn thrills of Indiana Jones and the flat-out cartoon silliness of Animaniacs, Steven Spielberg has demonstrated a unique cross-generational ability to capture our imaginations and manipulate our emotions. Now hes applying these talents to a new medium, developing a series of innovative videogames in collaboration with Electronic Arts.
The first, Boom Blox (released last month), embraces his fun-for-the-whole-family side. This action-puzzle game challenges players to destroy structures made of building blocks, using the Nintendo Wii remote control to hurl onscreen objects with a flick of the wrist.
Russell Breeding finds lost miners with the same tech found in guided missiles and the Nintendo Wii
By Kyle Stock
Posted 05.13.2008 at 1:30 pm
InSeT System
Cost to Develop: $475,000
Time: 2 years
Prototype | | | | | Product
In January 2006, an explosion rocked West Virginias Sago coal mine, trapping 13 miners. Rescuers searched an area 500 feet wide by two miles long and didnt reach the miners until 41 hours after the blast, eventually pulling out 12 bodies and one survivor. Jim Ponceroff, who led a rescue team, says that the biggest challenge in recovering miners is locating them quickly so that engineers can drill a borehole for fresh air and, ultimately, rescue. Sago, like most of the countrys nearly 900 active mines, relied on radios that transmit signals over a thin wire thats easily damaged in a cave-in.
The first gamer’s edition of the ultimate record book
By Steve Morgenstern
Posted 05.02.2008 at 10:12 am
Used to be, when I answered my phone at work, I didn't know what to expect. A college frat boy wanting to build the world's largest beer bong. Ashrita Furman, a guy from Brooklyn planning to break the marathon unicycle-riding record for the greater glory of his spiritual leader, Sri Chinmoy. A woman who had toilet-trained her chameleon. I was the associate American editor for the Guinness Book of World Records, and point man in the U.S. for would-be record-breakers.
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Nintendo's Wii Fit delivers an irresistible mix of fun activities and muscle-straining exercises
By Steve Morgenstern
Posted 04.25.2008 at 1:14 pm
Used to be, a guy could sit comfortably on the couch and, by mashing a few buttons, make onscreen characters do all the hard work. Nintendo changed all that with the Wii. Suddenly, if you wanted to bowl or play tennis or help Mario save the galaxy, you had to stand up (gasp!) and move major muscle groups in a coordinated manner (heresy!). All those years of disciplined training to develop Thumbs of Steel (and Buns of Marshmallow), and Nintendo changes the game.
In a new silver ball sim for the Wii, real-world classic tables are paired with advanced table-tilting physics
By Steve Morgenstern
Posted 04.21.2008 at 4:16 pm
Just because game developers have the technological cojones to create a perfectly accurate simulation of the real world doesn't mean it's a good idea. The more a simulated racing-game car handles like the real thing, the more likely I am to destroy it on the first turn. If The Sims were an accurate simulation, you'd uninstall the program after the first insufferable meeting at work or interminable family argument over original recipe versus extra-crispy.
Sometimes, though, the accuracy of the simulation is precisely where the fun lies.
The DIYer extraordinaire presents his latest Wiimote hack: a dirt-cheap, interactive white board
By Matt Ransford
Posted 04.14.2008 at 8:22 am
Nintendo Wii devotees are likely already familiar with Johnny Chung Lee as the guy who appeared one day last year on YouTube with a mind-bender of a demo on how to use the Wii remote and sensor bar to do head tracking. By placing the Wii remote at the base of a TV and attaching the sensor bar to a pair of glasses (and in conjunction with a bit of custom software), Lee made the three-dimensional images on screen respond to his position in space, appearing to float off in front of the screen. As it turns out, Lee is more than just a guy with a knack for understanding the Wii remote; he's currently a graduate Ph.D. candidate in the Human-Computer Interaction Institute at Carnegie Mellon University. And he's so impressed the gaming world with his developments that EA is bringing a Wii game to market this spring with a head tracking Easter egg.
Marrying a Wii and Microsoft Surface could prove one of the most promising new technologies of tomorrow
By Matt Ransford
Posted 03.05.2008 at 12:55 pm
Last year, we reported on Microsoft's Surface Computing touchscreen in our Best of What's New issue. It looks like a coffee table-sized iPhone, only instead of using your fingers on the screen to scroll and zoom, you can use your fingers to grab, move, sort, and rotate any number of items you see. As for the Wii, well, everybody knows about the Wii by now—its controllers use an accelerometer and infrared sensors to figure out where and how quickly you're pointing at your television. Now imagine those two things mashed together—without any external devices.
Skiing and Wii's Balance Board prove a perfect match
By Gregory Mone
Posted 03.04.2008 at 12:45 pm
This seems like an absolute natural: Namco Bandai just announced that it will deliver a game for Nintendos Wii called We Ski this spring. More importantly, the game will work with the Wii Balance Board—their forthcoming fitness-focused accessory—and should be the first such game developed outside Nintendo.
An electronic musician’s brilliant wearable hack uses eight Nintendo Wii controllers to create and manipulate sound in real time
By Andrew E. Rosenblum
Posted 02.25.2008 at 5:45 pm
Soon after the Nintendo Wiis release, hackers immediately began uncovering ways to use its unique motion-sensing controller to interface with other things—PCs, musical instruments, you name it. But Tom Tlalim, an Israeli-born composer who now lives in the Netherlands, may have outdone them all: His full-body, eight-piece suit of Wiimotes interfaces fully with custom software to turn his entire body into an electronic instrument that responds to his every motion. In his suit, Tlalim doesnt play songs. He dances them.