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GTA IV: Perfect Isn't Perfect

It may be the biggest hit of the year, but that doesn't mean it won't tick you off

Proceeding on Foot!: Photo by Rockstar Games

You heard the hype, you read the astonishing array of perfect-score online reviews. So you bought a copy of Grand Theft Auto IV, sat down to play and . . . what's going on here? How can a perfect game be ticking you off? I'm not saying that GTA IV is less than amazing, but it most definitely is less than perfect, particularly if you're not one of the professional gamers writing those frothing-at-the-mouth-with-delight reviews. Some of the most basic elements in the game are just plain aggravating.

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The Most Expensive Game Ever Developed?

Putting together Grand Theft Auto IV might have cost more than $100 million

Rockstar Games producer Leslie Benzies says that Grand Theft Auto IV may have cost more than $100 million to develop, which would reportedly make it the most expensive game ever produced.

Apparently more than a thousand people worked on the job. There's a 1,000-plus page script. Photographers snapped 100,000 photos for background scenes. And yes, the developers worked long hours getting things ready.

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Manhunt 2 Retains Rating


The controversial new game Manhunt 2, in which players take the role of a mental patient who has to hack, stab and maim his way out of a deserted insane asylum, will keep its Mature rating, and not be bumped up to Adults Only. The game has attracted attention from the ratings board, and numerous advocacy groups, for its uber-violent content. The game's publisher censored some of the content to keep its Mature rating, but hackers figured out a way to unlock some of that hidden code, and bring back a bit of the banished madness. All the details weren't released, but one of the reported hacks involves removing a blurring-type effect—added in to keep that Adults Only rating at bay—in a certain kill mode. Though this is good news for publisher Rockstar Games, the mediocre reviews probably aren't raising too many cheers at HQ.—Gregory Mone

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