Nintendo this week released Super Mario Galaxy–the long-awaited debut of the world's cutest plumber on the Wii. The reviews, as expected, have been particularly stellar, and for good reason: the game combines a tried-and-true character, a wholly unique outer-space world (complete with gravity fluctuations) that feels more 3D than anything to come before it, a truly killer soundtrack and the unique control structure of the Wii, resulting in an overall gameplay experience that's among the most addictive Mario's had yet—and that's saying something.
The thing with Mario games, especially Galaxy, is this: sure, it's fairly easy for most gamers to tear through and complete the game—even finishing with all of the hidden bonus goals discovered is an attainable goal for even casual players. But what separates Mario from the rest is just how entertaining it is simply to exist in his world. Beating a level in a Mario game isn't just about getting to the end, it's about getting to the end with style—careening through tiny openings while flipping shells and deftly vaulting off stomped enemies, all at incredible speed and without leaving any coins behind. Or in Mario Galaxy's case, back flipping and long jumping through different gravitational fields, triple-axle-ing over frozen ponds on ice skates, surfing on the back of a manta ray...and so on. Galaxy takes the potential for players to gracefully freestyle through the game into the stratosphere.
Put simply, Mario Galaxy gives us couch dwellers a taste of what it must feel like to do parkour...in outer space. I would not be surprised if David Belle, parkour's grand-père, was a Mario player in his early days; the little acrobatic Italian was truly the first traceur (tracciante?), vaulting and plunging through the Mushroom Kingdom at top speed long before Belle began dancing his way around Paris in the late 1980s. But it's clear the two have a lot in common—both live for the freedom to innovatively propel themselves through interesting environments, and both do it to save the oft-imperiled woman they love from the clutches of a sinister dino/lizard/turtle. Right?
Take a look here at David in action:
Amazing. But can he do this:
For more videos of Mario's Parkour moves from Super Mario Galaxy, click the jump below. —John Mahoney
By cepheia
Posted 11.03.2007 at 1:52 pm 0 Comments
11 AM: The "All Pause" has been lifted, and the remaining vehicles are being allowed to continue along the route—except for the team from the University of Central Florida, which has just been eliminated. It's too early to make an iron-clad assessment, but Virginia Tech and Stanford have been among the most impressive teams in the early going. Like every team, they've had glitches, including pauses and near-collisions, but have distinguished themselves in managing to shake off the problems in a reasonable amount of time. Still, most human drivers probably wouldn't feel comfortable sharing the road with them at this point. They swerve erratically at times and take many sections of the course at a snail's pace.
Gary Schmiedel, the leader of Team Oshkosh, is still reeling following his team's elimination from the race—especially since he doesn't even know exactly what happened yet. "When we get access to the vehicle, we'll be able to figure out what the problem was," he says. Seeing TerraMax fail was frustrating for him, a little like watching someone get clobbered and not being able to intervene. "When you see your robot having problems, you just have to sit back and watch."—Elizabeth Svoboda
By Gregory Mone
Posted 08.22.2007 at 12:47 pm 0 Comments
Though Google just about runs the universe at this point, the company does a stellar job of recovering from the inevitable, occassional evil deed. Consider the case of what the search giant itself calls "Google Video's Download to Own/Rent Refund Policy vs. Common Sense." The "Common Sense" side of the argument belongs to the users, the people who paid real money to download videos through Google, thinking they'd either own them for good, or rent them for the agreed-upon period. Unfortunately for them, Google axed the program. Which means that people who thought they had bought a video - as in, they own a copy for good - will have it stripped away.
The company originally offered Google Checkout credits to make it up to these customers, but that move incited a small revolution. "Common Sense" emerged victorious: Google is now offering a full credit card refund to anyone who ever bought a video, and will support playing the videos for another six months. From the official apology: "We make mistakes; we do our best not to repeat them - and we really do try to fix the ones we make. That said, the very least that our users should expect from us is that our mistakes be new and innovative, too."—Gregory Mone
I just wanted to thank everyone who entered our "Go Green" contest over on Instructables—and everyone else who submitted great greening ideas to the original post's comment thread. We're thrilled with the great response we've gotten, and it'll be a tough job judging all the entries. Stay tuned here for the winner's announcement and several of our favorite projects. —John Mahoney
I love my job, but something tells me How 2.0 would have been even more fun to run 40 years ago. Witness this 1964 PopSci article—with actual schematics—on building your own"ruby ray" laser. The best part is the sell: "The incredible ruby ray is one of the hottest scientific discoveries of the decade but practical uses are still scarce. Here's your chance to join the search." There's some advice we don't see enough of today: "Here, build some experiemental high-power stuff in your basement and let us know if you find something interesting to do with it."
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