Sniper Elite V2's hyper-realistic, surgically accurate KillCam feature takes you inside your victim's body to see precisely how your bullet will end his life. Will gamers embrace the gore, or is the KillCam a step over the line?
The creators of Sniper Elite V2, a third-person World War II shooter released this week, know that the success of a modern video game comes down to the details. They worked closely with historians to nail the feel of 1945 Berlin, all the way down to the pattern of the wallpaper inside a typical German home. The typeface on the Nazi propaganda littering the crumbling virtual urban streets is Antiqua, the preferred font of the Reich.
But the primary subject of research for the team was more, shall we say, internal: what happens when a sniper's bullet enters a human body? They consulted medical experts, ex-military snipers, photography of real-life gunshot victims and x-rays of bone fractures, gathering a mountain of data and funneling it through the incredibly powerful software and hardware used to create today's videogames. The final result: a realistic simulation, rendered on the fly, that they call the "KillCam," in which the camera follows a bullet as it leaves the sniper's gun, flies through the air, hits its mark, and invades the body--with all the bone-crushing, organ-bursting, blood-spewing destruction that entails.
When most companies promote a new product, they follow a pretty standard formula. Write a press release, tape a demonstration of the device, and maybe send out some schwag. Yawn. To promote its new line of video projectors, Epson kicked it up to the next level, creating a PS3 gaming rig that let's the user play anywhere there's a flat surface.
Very funny, Sony. We get that Microsoft's Project Natal has grabbed a lot of attention with the full-body motion control concept. But you had to take it a step further and tap into our emotions as video game controllers, didn't you?
This week, as children across the land burden the laps of portly, temporary mall help to cast last minute wishes for footballs, tinker toys and Red Rider BB guns, I'll be sitting at my desk, fingers-crossed with a few holiday fancies of my own. I'd like to think I've been a well behaved boy this year, so in addition to old standbys like world peace, good will toward men and a substantial lottery win, I'm asking for these five tech-related gifts—as infuriatingly unlikely as they may be.
You can shoot ’em up on any console, but a DIY world is hard to find
By Steve MorgensternPosted 06.16.2008 at 2:57 pm 2 Comments
The hearts of PlayStation 3 fans are beating a little faster right now, with the release of Konami's Metal Gear Solid 4: Guns of the Patriots exclusively for Sony's system. This is more than the final chapter in a fan-favorite series, though; It's probably the last blockbuster title—other than Sony's own creations—we'll see released by a third-party publisher exclusively for PS3.
The first gamer’s edition of the ultimate record book
By Steve MorgensternPosted 05.02.2008 at 10:12 am 8 Comments
Used to be, when I answered my phone at work, I didn't know what to expect. A college frat boy wanting to build the world's largest beer bong. Ashrita Furman, a guy from Brooklyn planning to break the marathon unicycle-riding record for the greater glory of his spiritual leader, Sri Chinmoy. A woman who had toilet-trained her chameleon. I was the associate American editor for the Guinness Book of World Records, and point man in the U.S. for would-be record-breakers.