The Louvre Museum in Paris overhauled their digital tour guide system last week, replacing it with, surprisingly, a stock of Nintendo 3DS consoles. Now you can browse the Venus de Milo and the Mona Lisa in...3-D! Or in real life, I guess, since you're already in the museum. (The resolution's better in real life.)
Thanks to smoking bans in most states, cigarette smokers are relegated to taking their habits outside, where they can easily meet and mingle with others who share their addiction. But what about the e-cigarette smoker, who gets to puff inside bars, looking smug? Now a special sensor in their pricey habit-forming gadgets can help them meet other smokers, too.
Largely thanks to Nintendo’s 3DS portable gaming system, glasses-free 3-D has entered the mainstream. Unfortunately, it has also introduced the world to the technology’s many limitations. But a team from MIT’s Camera Culture Group at the Media Lab is rethinking glasses-free 3-D, and it may have come up with a method that could drastically reduce power consumption, offer more perspectives to multiple users, and expand the viewing angle all without compromising picture quality or brightness.
Getting up for class or an early meeting always goes the same way: you get out of bed, and it goes downhill from there. But if a couple of researchers from Stanford and UC Santa Barbara are correct in their new book, in a few years we’ll all be meeting in virtual classrooms and conference rooms anyhow. This isn’t just the same old future hype, they say; technology has caught up with the vision, and the age of the avatar is imminent.
The latest version of Nintendo's wildly, globally popular DS handheld gaming system (which goes on sale this weekend in the US) is an exciting gadget. It's the first major mainstream launch of a glasses-free 3-D display, something that bodes well for the future of the extra-dimensional entertainment world currently being pursued at full throttle by multiple industries. Is glasses-free 3-D gaming for real? I've been playing for the last week to find out.
At Nintendo's launch event today, I played a dozen games on the 3DS, their forthcoming 3-D handheld system. Having previously spent a few minutes with it at CES, along with a bevy of other 3-D gaming gear, after today's playing I'm ready to make a declaration: 3-D's killer app is not movies and television. It's gaming. Here's why.
Good morning! We're getting set up at Nintendo's 3DS event in NYC, where we're expecting all the details--price, dates, games--on the 3DS U.S. launch. Follow along on Twitter (@PopSci) right now for all the news as it happens. The fun begins at 9AM EST. Update: March 27, $250, 30 games in the three-month "launch window" is the news of the day.
By David ThomasPosted 06.15.2010 at 6:30 pm 23 Comments
We've just spent some hands-on time with the Nintendo 3DS, the 3-D version of the company's classic DS platform unveiled earlier today at E3. While at first it's tough to shake the idea that it's little more than a gimmick, the 3-D effect does work. And perhaps most importantly, it works without the clunky glasses.
Today Nintendo officially announced the Nintendo 3DS, the first mobile game console to get on the 3-D wave.
On the outside, the 3DS looks just like the the standard DS clamshell we've come to expect since the device first launched in 2004 but with one big difference: One of it's screens has an extra dimension. But rather than mate the standard DS touchscreen with the 3-D display, Nintendo opted for a sight-only 3.5-inch widescreen LCD on the top.