In the previous two installments of this series, we labored through some ornery hardware wrangling and tested our mettle with some serious Objective-C coding, now it's time to deliver our app to the masses.
The third and final installment in this series takes our App to market, err, the App Store.
In the first part of this series, we covered the "nuts and bolts" for assembling a workable iPhone app development platform. Now that our desktop is cluttered with a mess of cables, it's time to roll up our sleeves and start cobbling some code together.
Love it or hate it, it's tough to argue about the success of the Apple App Store. While this venture might be a successful cash cow business model for Apple, how does business fare for the app developer? Pretty good, it turns out.