Locksmiths and car thieves can both get excited over a new handheld device that electronically maps the inside of car locks and then provides the key code within seconds via USB cable connection to a computer. The key code, matched to the make of the car, allows key-cutting machines to churn out a replacement key. Popular Mechanics reports that the key replication only works for Ford vehicles so far -- news that may leave bemused expressions on the faces of Ford owners.
It may be the biggest hit of the year, but that doesn't mean it won't tick you off
By Steve MorgensternPosted 05.07.2008 at 11:25 am 9 Comments
Proceeding on Foot!
You heard the hype, you read the astonishing array of perfect-score online reviews. So you bought a copy of Grand Theft Auto IV, sat down to play and . . . what's going on here? How can a perfect game be ticking you off? I'm not saying that GTA IV is less than amazing, but it most definitely is less than perfect, particularly if you're not one of the professional gamers writing those frothing-at-the-mouth-with-delight reviews. Some of the most basic elements in the game are just plain aggravating.
The first gamer’s edition of the ultimate record book
By Steve MorgensternPosted 05.02.2008 at 10:12 am 8 Comments
Used to be, when I answered my phone at work, I didn't know what to expect. A college frat boy wanting to build the world's largest beer bong. Ashrita Furman, a guy from Brooklyn planning to break the marathon unicycle-riding record for the greater glory of his spiritual leader, Sri Chinmoy. A woman who had toilet-trained her chameleon. I was the associate American editor for the Guinness Book of World Records, and point man in the U.S. for would-be record-breakers.
Putting together Grand Theft Auto IV might have cost more than $100 million
By Gregory MonePosted 04.30.2008 at 9:15 am 5 Comments
Rockstar Games producer Leslie Benzies says that Grand Theft Auto IV may have cost more than $100 million to develop, which would reportedly make it the most expensive game ever produced.
Apparently more than a thousand people worked on the job. There's a 1,000-plus page script. Photographers snapped 100,000 photos for background scenes. And yes, the developers worked long hours getting things ready.
Breaking down a new study that looks at the psychological effects of violent games
By Gregory MonePosted 04.25.2008 at 10:33 am 8 Comments
If you spend your free time killing and maiming people and/or aliens in a virtual world, does this have any effect on what you do in the real one? Psychologists have been trying to answer that question, or some form of it at least, for a while, and Cognitive Daily has an interesting review of one of the latest papers on the subject.
Amid fears that a takeover could lead to a less violent Grand Theft Auto, the CEO promises not to touch a line of code
By Gregory MonePosted 02.25.2008 at 1:45 pm 2 Comments
Gaming giant Electronic Arts recently announced its intention to buy Take Two Interactive, the shop behind violent titles like Grand Theft Auto and Max Payne, plus the unsettling but ridiculously creative BioShock. Since EA isnt known for Mature titles, some in the gaming community feared theyd soften those edgier games. But EAs CEO has some encouraging words for fans. Regarding those games, he said in a call with Multiplayer, I wouldnt change a line of code.
The long-anticipated game gets a debut date at last
By Gregory MonePosted 01.24.2008 at 1:20 pm 0 Comments
Take Two Interactive Software announced today that it will release Grand Theft Auto IV on April—an event that was originally planned for this past fall. The franchise is one of the most successful in video game history and, of course, one of the most controversial.