By Andrew RosenblumPosted 08.11.2011 at 2:56 pm 4 Comments
Over the past year, casinos around the world have lost millions of dollars to baccarat cheats. Between the antics of the globe-trotting Cutters syndicate, the Chinese nationals who hacked auto-shuffler machines in Macau, and the South Korean duo who hid a card-switching device up a sleeve at the Foxwoods Resort Casino in Connecticut, baccarat has attracted some very shrewd con men and women. To understand why, it helps to know a bit more about the rules of the game.
By Darren MurphPosted 07.31.2011 at 5:12 pm 0 Comments
Five years ago, Nintendo introduced the Wii, and with it a new kind of controller that became a virtual sword, bat or blaster that players could swing and aim just like the real things. Now, while Sony and Microsoft concentrate on upgrading similar motion-capture systems on their existing consoles, Nintendo is once again reimagining how we play. The upcoming Wii U console, which will roll out next year, uses an updated controller will make games even more immersive.
Nintendo just announced their successor to the revolutionary Wii, to be called the Wii U, at this year's E3 conference in Los Angeles. We've only gotten snippets and tidbits of information, but we do know that the--as in the original Wii--the most important part of the Wii U will be the controller. This time, it's a giant, tablet-like, touchscreened beast that packs an accelerometer, camera, gyroscope, and a full array of Wii buttons.
Today at E3, Microsoft kicked things off with a keynote that was heavily Kinect-focused, as we hoped it'd be. Even better, the keynote addressed lots of the things I whined about in my last Grouse column, especially the need for an app store, better voice control, and more games. Kinect's looking good for the future--here's what's coming up.
Disney researchers apparently don’t feel that your video games are realistic enough. Engineers at the company’s Pittsburgh research facility have devised something they call “Tactile Brush” that creates the sensory illusion of objects moving against a person’s skin, mimicking everything from crawling insects to the forces exerted by a car taking a hard corner. And soon enough, it could be integrated into everything from gaming systems to movie theater seats.
L.A. Noire's carefully reconstructed world owes a huge debt to Robert Spence, who photographed Los Angeles while leaning out of a biplane with a 46-pound camera in the 1920s
By Joseph A. Bernstein and Dan NosowitzPosted 05.17.2011 at 1:25 pm 6 Comments
Rockstar's newest and perhaps most ambitious title, the marvel of technology and storytelling that is L.A. Noire, uses incredible face-mapping techniques to craft a startlingly subtle and realistic murder mystery game. But Rockstar's attention to detail didn't stop there: The team had decided to create an authentic depiction of the City of Angels in the 1940s, and needed as much data as they could find. Rockstar's ace in the hole? They relied on the services of a daredevil photographer named Robert Spence, known for documenting Los Angeles while hanging out of a plane's cockpit with his 46-pound camera.
In a few short months, Microsoft's Kinect has become one of the most exciting platforms around. Dozens of hackers are making use of the groundbreaking motion sensor, crafting projects ranging from quirky instruments to medical equipment replacements to art installations. Those thrilling projects all have one thing in common: Microsoft has nothing to do with them, and regular consumers have no access to them. You can't buy them in stores. And what you can buy in stores is disappointing at best.
For almost all of the ten-million-plus Kinect owners, including myself, the Kinect sits on the TV stand, collecting dust in between increasingly infrequent games of Dance Central--a launch title. Why is Microsoft letting their most exciting product in years--maybe ever--sit fallow?
By connecting a pico projector and an eye-tracking camera, students from the University of Texas at Austin have created a virtual reality gaming setup in which the player cannot tear their eyes away from the action – literally.
The 3DS doesn't have the mobile 3-D gaming market cornered, especially not if Hasbro's new My3D goggles have anything to say about it. And, oh yes, they have worlds to say. This iPhone accessory is a simple and affordable upgrade to the third dimension, and we can't say enough about how much sheer, silly-looking fun it is.
The latest version of Nintendo's wildly, globally popular DS handheld gaming system (which goes on sale this weekend in the US) is an exciting gadget. It's the first major mainstream launch of a glasses-free 3-D display, something that bodes well for the future of the extra-dimensional entertainment world currently being pursued at full throttle by multiple industries. Is glasses-free 3-D gaming for real? I've been playing for the last week to find out.