By Andrew Rosenblum
Posted 06.05.2012 at 5:22 pm 3 Comments
While experimenting with new applications for Kinect’s real-time, 3-D imaging capability, San Francisco freelance coder Robert Hodgin discovered a way to make people’s bodies appear puffy and grotesque onscreen. The Kinect uses a near-infrared camera and sensors to produce a 3-D depth map that indicates a person’s spatial location. Its depth camera is offset from the camera that collects color data, which causes the depth map to produce shadows on the sides of the person in view.
Five amazing, clean technologies that will set us free, in this month's energy-focused issue. Also: how to build a better bomb detector, the robotic toys that are raising your children, a human catapult, the world's smallest arcade, and much more.