New games Fable and the Sims 2 further the cause of agent-based play.
By David KushnerPosted 03.29.2004 at 2:00 am 0 Comments
Peek behind the graphics of two new games and you´ll find the same artificial intelligence that´s at work in Pentagon-sponsored war simulations.
In the Sims 2 (due out spring 2004, $50), a player manages the life of a simulated human being who interacts with other computer-generated people and things. The Sims 2 is an evolution of the original (the best-selling computer game ever): Characters display more acute awareness of their surroundings-turning their heads if someone enters a room, or losing their train of thought when distracted.