The latest version of Nintendo's wildly, globally popular DS handheld gaming system (which goes on sale this weekend in the US) is an exciting gadget. It's the first major mainstream launch of a glasses-free 3-D display, something that bodes well for the future of the extra-dimensional entertainment world currently being pursued at full throttle by multiple industries. Is glasses-free 3-D gaming for real? I've been playing for the last week to find out.
A new mobile app turns your cell phone into a 3-D scanner, stitching together overlapping snapshots to render a 3-D model of any object. A smooth 3-D model of a car, which can be turned and spun in any direction, would take about 40 snapshots; a model of a guitar took only eight.
Today at the CTIA conference in Orlando, HTC and Sprint announced the new HTC Evo 3D, which will be one of the first 3-D-capable smartphones in the country, just following the LG Thrill 4G on AT&T. These phones are both big, powerful Android phones, with an interesting twist of glasses-free 3-D displays.
The last few years have been high on 3-D hype and low on 3-D substance. Seemingly every hardware maker, whether they're making giant HDTVs or minuscule smartphones, has stuffed 3-D tech into their gadgets, but there's hardly any actual 3-D content out there to watch. That's starting to change, with major announcements from Sony, ESPN, Vudu, and, yes, Penthouse proving that there might just be some use to 3DTVs beyond Jackass 3D.
Sony's conference at CES had one obvious theme: Make everything 3-D. It seemed like everything they announced last year was back, except now it's in 3-D. That includes camcorders, cameras, pocket camcorders, TVs, Blu-ray players, and laptops. Pretty much the only thing that wasn't 3-D was the new Sony Ericsson Xperia Arc--a really nice-looking Android smartphone focused on entertainment and media above all else.
By 3DTV Buying Guide StaffPosted 12.17.2010 at 12:39 pm 2 Comments
Microsoft's Applied Sciences Group recently displayed some very advanced 3-D technology, that solves a major problem with 3-D: the glasses. 3-D without glasses has been around for awhile, but it has always had some limitations. One of the largest and most troubling limitations is that it only works for one viewer, and that viewer must keep their eyes within a specific area.
Like all A/V gear, dirt-cheap Blu-ray players can suffer from flaws caused by poor construction and cheap components. Once you’ve moved up from sub-$100 models to name-brand equipment, though, picture-quality differences are subtle.
With only a handful of 3-D channels and titles available, the task of filling the growing number of 3-D TV screens falls to snap-happy vacationers and amateur auteurs. They finally get their choice of 3-D cameras this fall, but the images they produce are not all created equal.
To perform the first scientific survey of the entire Titanic site this summer, the crew of 30 researchers needed several miles of fiber-optic cable and a phalanx of robots. Now that they’ve imaged every surface of the historic ruins, all you’ll need to view their 3-D photo-real model of the wreck is a computer.