Bci_second_life The Matrix, here we come. Japanese researchers have developed a brain-computer interface that enables a user to control his or her virtual avatar in the popular virtual world, Second Life.

An electrode-equipped headpiece picks up activity in areas of the brain associated with controlling arm and leg movements, then converts this into virtual action. At this point, the movements are pretty simple, but in the future the researchers hope their device will enable users to execute complex gestures and motions via thought alone, and give people with severe physical impairments a chance to freely communicate and even conduct business in the virtual space.—Gregory Mone

Via PinkTentacle

0 Comments


138 years of Popular Science at your fingertips.

Innovation Challenges



Popular Science+ For iPad

Each issue has been completely reimagined for your iPad. See our amazing new vision for magazines that goes far beyond the printed page



Download Our App

Stay up to date on the latest news of the future of science and technology from your iPhone or Android phone with full articles, images and offline viewing



Follow Us On Twitter

Featuring every article from the magazine and website, plus links from around the Web. Also see our PopSci DIY feed


February 2012: The Future of Fun

Science is reinventing play, from extreme sports to gamification to ridiculous roller coasters to the playgrounds of tomorrow, and this issue is chock full of fun. Also, on a less fun note: Did global warming destroy my hometown?


circ-top-header.gif
circ-cover.gif
bmxmag-ps