Boys aren’t the only ones who get a thrill out of virtual car theft and violence. A psychology blog points to a new study in the Journal of Adolescent Health that says one in five girls play a lot of Grand Theft Auto – and that it’s their second favorite game, right after The Sims. The study, which surveyed 1,254 American kids, also revealed a few other interesting details about youth gaming culture. Apparently quite a few friendships spring up amongst boys playing ultra-violent games, and children often use the games as a way of dealing with stress.—Gregory Mone
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So if I play GTA VI will I be able to pick up chicks.
I would hope we give our children enough credit to know the difference between what is real and what is not.If they have that issue,then there are much more pressing problems to consider.Parents can do more than just shake their heads in dispair at their recreation,they can in fact do so much more.Take time to involve yourself,not judge their lives.If you have limits,than set them and stick to them.Dress,TV,internet,etc. it is up to the parent to make the boundries and stop blameing everyone else.Besides,to a well balanced person,all the gore the games contain is just that, a game.
I've always liked GTA, from the very first one, and I anticipate each before it's release. I do hope, though, that they soon realize that us chicks are playing too, and maybe make an option to be a "bad girl" for awhile. :D
~Myssiing
Its a glitch in the human mind to where the ability to get everything you want money, sex, adrenaline etc. but also not violate your instinct of fear and preservation not just of yourself but of the human race. The safety of the virtual world is finite and continual works of violence can have short-term effects on the real world such as rage, cruelty, and depression. With continual use of such games as gta can even render long term affects and if the patient ever did recover they could be depressed for a very long time.
Yay. Now, in the time between dinner and putting children to bed, we can rest safely knowing that mommy is unwinding via warrantless murder. Joy. What happens when little Joey soils the new sheets? Does mommy break out the fire axe and get busy? GTA is a scourge upon humanity. Pestilence. Plague. Whatever.
Red October: Present one shred of evidence linking playing games and violent behavior. You can't, there is none. You and all people like you denouncing video games are the real bane on society.
The creativity of the virtual crimes available in GTA is amusing, and the controls are intuitive and "feel right." There really is no argument for those blaming crime sprees on video games. If anything the game is an outlet to get some pent up aggression out. As jaraupach expressed before, those who allow themselves to be influenced by video games are obviously mentally feeble to begin with, and the blame rests on their parents/guardians for not recognizing the twisted mind of their child and excluding violent games from their library.
Frankly most children are smart enough to know the difference between the video game world and the real world. The GTA series is the most free game ever made. Killing virtual people gets boring, the game doesn't. I have spent perhaps months playing various GTA games, and although I will spray the bullets, most of my time is spent exploring, running from virtual police, pushing the game boundaries. Never before have I played a game that offered this much content with such a non-linear storyline. It really enables you to have a personalized game experience.
"The safety of the virtual world is finite and continual works of violence can have short-term effects on the real world such as rage, cruelty, and depression. With continual use of such games as gta can even render long term affects and if the patient ever did recover they could be depressed for a very long time."
Uh, how about a source for this bold and, to my knowledge, untrue claim? You know what might feed things like rage, cruelty, and depression much more? Real personal trauma.